Lincoln Bauman said:One thing I noticed about the 9700's AA is that it does not do a great job on high contrast edges.
That is exactly what I've noticed, too.
Lincoln Bauman said:One thing I noticed about the 9700's AA is that it does not do a great job on high contrast edges.
That's funny, I thought the opposite. Look at the screenshots comparing the 9700's gamma corrected AA to the GeForce 4's non-gamma corrected AA.Lincoln Bauman said:One thing I noticed about the 9700's AA is that it does not do a great job on high contrast edges.
OpenGL guy said:That's funny, I thought the opposite. Look at the screenshots comparing the 9700's gamma corrected AA to the GeForce 4's non-gamma corrected AA.Lincoln Bauman said:One thing I noticed about the 9700's AA is that it does not do a great job on high contrast edges.
http://www.beyond3d.com/forum/viewtopic.php?t=2454
Also, since you don't have a comparison shot, how can you blame the 9700 for the results you gave? Maybe there's something else here that you are missing.
4xS != MSAALincoln Bauman said:I always use 4xS mode when running Morrowind with my Ti-4600,
DemoCoder said:V5's AA isn't bulletproof, especially at the resolutions you are forced to run it at, you can still notice some shimmer or flicker on edges. The V5 does not have "perfect" edge-AA, no way, no how.
Moreover, I'm not really concerned with edge-AA IQ on super old 16-bit games when every thing else is a joke (color artifacts, very low res textures, blurred detail everywhere)
I can't think of any technical reason for how the V5's AA could possibly be better than what the R300 is capable of.
The alpha texture issue is somewhat of a red herring. Modern games are replacing alpha texture tricks with real geometry ( the fence or railing tricks) and atleast for me, the popular counterstrike maps that use it enough to notice are few (cs_italy)
Basically, the R300 has solved the aliasing problem for me, especially at high resolution. Maybe if you are running below 1280x1024 you'll notice it, I sure don't.
OpenGL guy said:4xS != MSAALincoln Bauman said:I always use 4xS mode when running Morrowind with my Ti-4600,
Please try 4x MSAA on the GeForce 4.
That's great, but I was interested in the MSAA quality.Lincoln Bauman said:The topic of this thread is edge AA quality, and in fact Nvidia's 4xS AA mode is listed in the poll.
Lincoln Bauman said:One thing I noticed about the 9700's AA is that it does not do a great job on high contrast edges.
This screenshot is with 6xAA, the bottom edge is the most noteworthy.
Looking at where the gradient starts, it goes from almost black to light gray.
The following gradients are very close in color, reducing the effectiveness of the antialiasing.
If it were represented with numbers, it looks more like "10 5 4 3 2" rather than "10 8 6 4 2".
In my opinion the "smoothness" of the gradient could be improved.
Lincoln
I had thought of that, but wasn't sure if the original was in .png or just Humus' compilation... I guess I could have checked.Bambers said:The 9700 has the 'scattered pixels' because its was taken from a jpeg.