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The tldr; as I see it,a Neogaf user who is apparently a long time dev tweeted a DM to architecture engineer for PS5 and got back a return statement.
But because this guy was blasted by everyone for being wrong, he posted the DM and pulled it down immediately but everyone screenshot it and it’s been circulating.
Sadly, this is the RDNA 1.9 guy that I vigorously ripped on when his rumours showed up first here. I believe this guy is Odium on Neogaf.
He made mention that both are not true RDNA2 but more like 1.9. Not sure if you remember those meme days here.
I had given it some thought and there might be some truth. He was not even the first person to bring it up, back in 2018 this was also discussed.
In the end it doesn’t matter if there is feature parity. It’s just a label, unless the PC RDNA2 is completely outperforming both consoles by a sizeable amount, which some news outlets and Odium also have committed to.
We will just have to wait and see if the statements are true. As Jay wrote, if RDNA 2 fails to see light this year and the longer it takes to release may indicate it was never ready in time for production for both consoles.
I think the DMs are between Odium and SIE engineer thoughO'dium is a fake insider like all the others but the SIE engineer is legit. Quite a character too. I like that guy.
If you can see me, not a lot a troll posts if any, imo.
Doen't seem to be addressed directly to Mr RDNA 1.9....maybe it was a convo with someone else?I think the DMs are between Odium and SIE engineer though
Gavin Stevens is Odium. As I understand it. At least from the people witch hunting are saying.Doen't seem to be addressed directly to Mr RDNA 1.9....maybe it was a convo with someone else?
Dr David Kanter said RDNA1 architecture retains elements of GCN, so I wonder if Sony chose to forgo certain RDNA2 features in order to retain the necessary GCN arch to help facilitate a more hardware approach to backwards compatibility?
Sony's software stack is not as good as MS, coupled with PS4's lower level GNM API and the fact they'd need to recompile shader binaries packaged into PS4 games/downloads were a hill they chose not to climb with a more software based BC approach and so went with a hardware based approach to BC with a GPU which retains some GCN elements (present in RDNA1 arch)?
I know...just that the DM doesn't seem to be addressed to him.Gavin Stevens is Odium. As I understand it. At least from the people witch hunting are saying.
I don’t really want to post this stuff here. Let’s just wait for final results. We will know after launch.
Although I agree, still would like to know what was actually said.My take is it's all complete bullshit and was attention seeking by certain people and places.
In the end, the version labeling is a matter of pedantry that won't make any difference. The consoles have whatever hardware features they have. The devs will make exceptional use of both platforms, regardless of what they're marketed as having. The games will be amazing on both. Gamers will truly enjoy the NextGen consoles.
Although I agree, still would like to know what was actually said.
Does anyone have a screen cap or anything?
Am I the only one who didn't get to see it?
I don’t mind technical speculation. But I am doing my best to not contribute to haves and have nots type speculation And I also don’t want to be involved in verifying anything team misterxmedia comes up with.Although I agree, still would like to know what was actually said.
Does anyone have a screen cap or anything?
Am I the only one who didn't get to see it?
Wait, is that the level being discussed here?And I also don’t want to be involved in verifying anything team misterxmedia comes up with.
He’s been researching it for a while. A long while. The tweets and information didn’t come from him. He’s been diving in code and random shit. The tweets came from a Neogaf. He just linked his stuff together with it.Wait, is that the level being discussed here?
I take every rumor/leak with a huge bucket of salt.
And only find the concepts worth discussing. But if that's who / level this is from, I'd rather not even discuss it as it gives people like that more oxygen than they deserve. Even as a what if type discussion.
Geometry engines (or simply primitive shaders) are a standard feature of RDNA 1. I really find it astonishing that Sony will miss the boat on so many RDNA 2 features. Very strange.
Because these DX12U features were all initiated and patented by Microsoft in the first place.
On the upside, Next-Gen games should just work fine with RX 5000 series. It's just that RDNA2/Turing/Ampere will do everything faster.
Geometry Engine is an AMD term.Also no vrs and mesh shading, hence the strange geometry engine naming?