Silent_Buddha
Legend
It shouldn't be surprising that at least some subset of FidelityFX is supported on PS5 as it does have at the very least, most of RDNA 2's feature set. Hell, it'd be great if it had hardware support for all of FidelityFX, and maybe it does. It likely could support all of it even if there isn't direct hardware support. It wouldn't take much, IMO, to have a software fallback at some X cost to implementation speed.
It also shouldn't be a surprise if XBS supports all FidelityFX features as MS seeks to unify the Xbox and PC gaming ecosystems. IE - ensuring that any features supported on PC via DX is also supported on console and vice versa.
To put it another way, there's a huge incentive for MS to ensure everything in the PC space that DX supports is also supported on console. Sony doesn't have that level of pressure on them, they can choose to only support things that they feel benefit games and leave out things that they don't think is beneficial or where the cost/benefit ratio isn't high enough or they feel they have a better solution. NOTE: one company or another feeling something is or is not beneficial to games doesn't mean that developers would or would not benefit from said feature.
At the end of the day, the only thing that should matter to a gamer/console owner is whether or not X game runs well enough on their console and that it is fun to play. X, Y, Z hardware capabilities are relatively immaterial to this.
Of course, that said, this being a tech forum. It's fun to try to tease out what technical features a given piece of hardware has. It's when zealotry sets in (hypothesis stated as facts) that it starts to get tiresome.
Regards,
SB
It also shouldn't be a surprise if XBS supports all FidelityFX features as MS seeks to unify the Xbox and PC gaming ecosystems. IE - ensuring that any features supported on PC via DX is also supported on console and vice versa.
To put it another way, there's a huge incentive for MS to ensure everything in the PC space that DX supports is also supported on console. Sony doesn't have that level of pressure on them, they can choose to only support things that they feel benefit games and leave out things that they don't think is beneficial or where the cost/benefit ratio isn't high enough or they feel they have a better solution. NOTE: one company or another feeling something is or is not beneficial to games doesn't mean that developers would or would not benefit from said feature.
At the end of the day, the only thing that should matter to a gamer/console owner is whether or not X game runs well enough on their console and that it is fun to play. X, Y, Z hardware capabilities are relatively immaterial to this.
Of course, that said, this being a tech forum. It's fun to try to tease out what technical features a given piece of hardware has. It's when zealotry sets in (hypothesis stated as facts) that it starts to get tiresome.
Regards,
SB