Both the XSX and PS5 GPUs are custom RDNA2 cards, or some may say RDNA 1.5, but there is distinct differences with how Sony and MS went about putting their GPUs together. Some parts of both GPUs are similar to RDNA1, while others are RDNA2, and other parts are unique to that GPU.
I thought it would be good to discuss these differences and what effect that will have on the potential of each console.
For instance, while not GPU related, the PS5 CPU has cut down FP pipes—from 256-bit down to 128-bit.
Locuza on Twitter has outlined alot of these differences like the ROPs for instance.
"The new Render Backend+ is a lot smaller. Instead of 4 Color ROPs + 16 Z/Stencil ROPs, the new RB+ has 8 Color ROPs + 16 Z/Stencil ROPs. Xbox Series/RDNA2 GPUs have half the amount of Z/Stencil ROPs per SE vs. PS5/RDNA1. PS5 pays a lot more for the Render Backend, area wise."
So it appears the PS5 is using RDNA1 ROPs, while the XSX is using RDNA2 ROPs.
What difference can we expect to see because of this?
From what I understand one of the changes to the RDNA2 ROPs was the inclusion of VRS, which further proves that the PS5 does not have VRS.
Alot of these differences hint towards the PS5 starting its development before the XSX, which is backed up by GutHub.
There is also differences with the Render Frontend and Backend, and the layout of the WPG on the PS5 is the same as RDNA1.
What other differences is there with these Frankinstein GPUs, and will it matter in games? Is RDNA2 better allround than RDNA1, or not?
I thought it would be good to discuss these differences and what effect that will have on the potential of each console.
For instance, while not GPU related, the PS5 CPU has cut down FP pipes—from 256-bit down to 128-bit.
Locuza on Twitter has outlined alot of these differences like the ROPs for instance.
"The new Render Backend+ is a lot smaller. Instead of 4 Color ROPs + 16 Z/Stencil ROPs, the new RB+ has 8 Color ROPs + 16 Z/Stencil ROPs. Xbox Series/RDNA2 GPUs have half the amount of Z/Stencil ROPs per SE vs. PS5/RDNA1. PS5 pays a lot more for the Render Backend, area wise."
So it appears the PS5 is using RDNA1 ROPs, while the XSX is using RDNA2 ROPs.
What difference can we expect to see because of this?
From what I understand one of the changes to the RDNA2 ROPs was the inclusion of VRS, which further proves that the PS5 does not have VRS.
Alot of these differences hint towards the PS5 starting its development before the XSX, which is backed up by GutHub.
There is also differences with the Render Frontend and Backend, and the layout of the WPG on the PS5 is the same as RDNA1.
What other differences is there with these Frankinstein GPUs, and will it matter in games? Is RDNA2 better allround than RDNA1, or not?