Sony should repair what, one comment that says the PS5 is missing
one feature (among hundreds/thousands) from the complete RDNA2 ISA?
And to satisfy whom? The 13 forum dwellers that actually care that the PS5 is missing this one unnamed feature, most (if not all) of whom already decided they'd buy a SeriesX a decade ago?
Finding out which feature is missing might be interesting, but it isn't the very least important. Cerny confirmed that Sony's collaboration with AMD on the GPU is deep
(er than many thought to be possible), so it's just natural that they'd leave a couple of features behind in order to pursue their custom optimizations.
Considering Sony's success and current/future investment on VR and the fact that
VRS' "origins" are on VR optimizations, if there's no VRS on the PS5 then it's because Sony preferred to implement one or a couple of other features that allow/accelerate foveated rendering in a different way.
There are patents from Sony addressing foveated rendering, (which they call "region of interest adjustment") so I have no doubt this will be hardware accelerated. It could be less flexible than VRS, though.
Or perhaps this "one thing" the PS5 missing from RDNA2 is quad-rate INT8 and octo-rate INT4 processing for neural network inferencing. I haven't heard Sony talking about it. But I'm guessing it would be
harder to take away these capabilities that are embedded into the ALUs themselves.
Today I learned dynamic clock adjustments that
have been in AMD GPUs for over 13 years are
weird and high GPU core clocks are
bad.
What was it called? Concern trol.. nah, it can't be.