TGS 2009 - Sony Press conference

For something like the RE5 demo, it should be something like this:
Player 1: DS3. Able to shoot and move freely at the same time.
Player 2: Motion controller. Move together with P1 automatically (No movement control). Handles light source or sidearms. The light source may start with a flickering candle, to unreliable torch light, to flaming torch that can double as a weapon (or even light a dynamite for throwing -- with 2 motion controllers).

I'd prefer simply:
DS3: strafe + look (camera)
MC: aim (pointer) and shoot


of course "simultaneous move and shoot" tech is too complex for RE5. :)
 
I'd prefer simply:
DS3: strafe + look (camera)
MC: aim (pointer) and shoot

That could work too in the right context. The light should flare up as P2 fires ! ^_^

The other thing is to allow the users to make some simple motion controller game a la LBP style.

of course "simultaneous move and shoot" tech is too complex for RE5. :)

:LOL: Stop taking pot shots at the devs. :devilish:
 
I don't agree at all, the control scheme looks from awkward to limited to me.
I was a bit surprisedwhen they announced that the waggle would work on its own (no nun-chuck style) but I got convinced by some here that it was too unlikely for Sony to not have an analog stick in that case which sounds true enough to me.
Now I'm more than iffy about the whole thing. Basically Sony gives in my opinion too many options;
use two wands (but no directional input)
one wand (but no directional input)
DS3/sixaxis + wand a bad take on the wii-mote nun chuck combo.
The two first solutions hits the same problems as Natal, how adapt "core" games mechanics, and putting aside empty statement from some devs (see today talk about Natal) we have no concrete solution.
The last one is more than a bit awkward imho. Not to mention that the soft would have to use or DS3 or sixaxis (I mean your not sure the left hand is able to sense motion, which would be nice to port wii games).
Honestly Sony seems to have address some issue related to the wimote+nunchuck (precision) and I believed that they might in a good position to deliver an effectif pointing system for FPS, RTS etc "core" game and it looks clearer and clearer that they are about to throw away that opportunity.
 
use two wands (but no directional input)

You should have directional input with 2 wands

one wand (but no directional input)

This is the problematic case for core gamers. We need the thumb stick for traditional use.

DS3/sixaxis + wand a bad take on the wii-mote nun chuck combo.

Yes, but co-op can be awesome.



So what's the summary? It sounds like the only real news was FF8 on PSN?

I guess the news is the confirmation of GT5 not coming out this year.

For US people, it's mostly minor updates (e.g., PS3 Slim retail sales is estimated to be 1 mil, GT5 coming only in March 2010, FF8 on PSN, ...). For Japanese gamers, there are probably more things for them since they are into portable gaming. All those PSP news (e.g., digital comics) is more relevant to them than us.
 
I don't think two wands is an option. After the E3 presentation, no one's mentioned it, and in the Richard Marks videos he's sorta gone out of his way to point out that those demos were actually meant for 2 people.
 
Hmm... probably right in most cases. The only words about 2 wands is Shuhei mentioning that there can be added functionality for dual wand systems. Co-op certainly falls under it. I wonder if the shield and sword combo will require 2 wands (or 1 DS3 and 1 wand).

Sony will need to think about revving DS3 seriously if they want to enjoy Wii ports. And focus on co-op games in the mean time.
 
What's missing from the DS3 + Wand combo that's present in Wiimote + nunchuck? The D-pad? The speaker?

Ease of use.

What about battery charging? Do they actually allow putting AA batteries in the wand? Or is it sealed like the Sixaxis & DS3? Bummer about the lack of speaker, that's really neat on the Wii.

Tommy McClain
 
What's missing from the DS3 + Wand combo that's present in Wiimote + nunchuck? The D-pad? The speaker?

Nothing a redesigned DS3 wouldnt fix. DS3 wasnt designed for use in one hand and using it like that just isnt going to be practical. I have a DS3 in just my left hand now and yea i could use it like this, but not for several hours, i have cramp after 5 minutes...
 
It's more like ease of handling rather than ease of use. I like the wireless set up and dislike the wire between the nunchuck and the Wiimote. I agree totally that they need to have a simpler nunchuck if they want to go the Wii way. However I also think that Sony should focus on some of the ideas above because they can gel core gamers and casual gamers nicely (which is a common scenario).

For battery, the specs indicate that the PS3 motion controller has a fixed rechargeable battery (like DS3).

Don't think it's a good idea to compare Wiimote and this thing point by point. The PS Eye and the light ball are there to provide other support.
 
What FF7 and 8 for the PSP? Really? Can I grab 7 now?

FF7 is already out since a while and they are just the PSone games, which all run on the PSP (the PSP can play PSone games from PSN). Hopefully FF8 will be up tonight.

Anyone know what time the US PSN store updates on thursday? (Don't forget to mention time and timezone) :cool:
 
Does anybody here actually think this motion controller is going to be a sucess? I don't see how it will be... even on the wii developers are struggling to use it effectively, the majority of games are better suited to a tradional pad pure and simple.
 
Ease of use.
What about battery charging? Do they actually allow putting AA batteries in the wand?
Hopefully not
Or is it sealed like the Sixaxis & DS3? Bummer about the lack of speaker, that's really neat on the Wii.
7.1 surround support and pretty good idea to where player is, I say they can do much better than wiimoote speakers ;)
 
Does anybody here actually think this motion controller is going to be a sucess? I don't see how it will be... even on the wii developers are struggling to use it effectively, the majority of games are better suited to a tradional pad pure and simple.
I don't think it has to replace the pad to be successful, look at the eyetoy/eye which is a requirement for only a small number of games but it can augment a bigger number of games with features. If the price is right and it gets 2-3 good games, its enough to get the ball rolling and we`re gonna see some optional stuff in games that are still controlled primary by Pad. For example in Uncharted instead of having to switch to grenades and waggle around with your pad to adjust the angle just grab the "wand", hold the trigger to aim and release.

I wouldn't mind if it replaces some more uses of the hated sixaxis motion controls in a similar fashion.

What I'm concerned however is the lag that was apparent to the naked eye in the Gametrailers videos(around 1:55), it takes less to "feel" lag than to be easily able to see it.
 
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You don't need everyone to be successful. A few great ones will help anchor the device. Wii Sports is still unbeaten, and the Wiimote was more primitive at launch (No gyro).
 
It's especially unwieldy for casuals, who may be turned off by the complicated controller. I guess that's why Sony stressed a few times that it's motion sensing for core gamers.

Is it really complicated though?

The Motion Controller is as simple as that of the Wii's.

The other is just the analog stick that will be used unless specified otherwise.
 
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