Then why are are you claiming reasons for better quality? Why are you saying there's no doubt PS3 has better AF and higher quality textures? Like I said, there's a texturing bug in the 360 version. Higher quality textures would give different results from what we're seeing.
I think PS3 probably does have better overall quality, but it's due to Rockstar's relative apathy towards the 360 version's image quality. It's not FP16 range being more than FP10, it's not RSX allowing more AF, it's not PS3 giving a naturally warmer look, it's not BR holding bigger textures, etc.
Mr Mintmaster,
I never claimed that it's AF'ing or higher textures of the PS3 are using FP16, i'm only stating the overall IQ on the PS3 looks more detailed and uniform to my eye.
(That's still with the PS3 version appearing more blurry and the 360 sharper and cleaner)
And i agree this can easily be a texture bug on the 360, without a doubt.
I never claimed to be an expert in FSAA/AF'ing/blur effects/FP16..ect, and i'm unsure exactly why this is happening.
You mentioned a point in which has bothered me when i first saw this, why was the 360 rendered this way when Xenos is more powerful then the RSX?.
And i agree if BR had held larger textures for GTA:IV, R* probably would have mentioned this.
Seriously, does anyone here really know for sure tconcrete answers as to why?,
Not yet.
And this forum has some of the best minds, so maybe nobody will ever find this out.
Now here is my opinion on this:
Rockstar stated a 360 and a PS3 team did the rendering seperate. I just think that PS3 team took a different route, where they put some sort of post effect(blurring or any of the above mentioned) to make the textures and IQ more uniform and then added in a warmer look to it.
The 360 version has a FPS like tone, being heavy on the blue tint, and having larger(up close) textures and and cleaner/sharper look to the game.
As a FPS fan i was used to this style at first, until i realized what the PS3 version was attempting and how everything on screen matters more in a GTA:IV(sandbox) style game is concerned.
And now i prefer that style, because the IQ looks uniform from up close to far away, unlike the 360 version. The 360 version maybe using more rendering up close, and drops off from the mid-long range, for all we know.
It's too bad we can't have the combo of the cleaner/sharper look of the 360 version with the color and detail of the PS3 version.
And from over 30 hrs of staring at both versions playing at the same time..in the same spots, i know the PS3's engine is doing something to have more detailed textures. No matter how blurry it may look..