Mintmaster
Veteran
Oh really? I suppose it was some imposter that said all this:Mr Mintmaster,
I never claimed that it's AF'ing or higher textures of the PS3 are using FP16, i'm only stating the overall IQ on the PS3 looks more detailed and uniform to my eye.
(That's still with the PS3 version appearing more blurry and the 360 sharper and cleaner)
1)There's no doubt it's doing better AF'ing then the 360 version.
One final thing, i really believe the PS3 version is using higher quality textures, because in so many areas the difference is very noticable.
The textures are the same. The AF is the same level. The difference is shadows and this bug.3)Now, i can assure you there is better texture quality on the PS3 version
Because, like I said, Rockstar just didn't care much about 360 image quality. There is no other explanation for them using different colour tone with the PS3. There's no other explanation for them having a texturing bug that none of the other thousand XBox 360 games have.You mentioned a point in which has bothered me when i first saw this, why was the 360 rendered this way when Xenos is more powerful then the RSX?.
It has nothing to do with power. 360 is executing 25% more shader instructions and writing 2.5 times the samples per frame, and by most accounts it's at a slightly higher framerate too. If that's not a statement of power then I don't know what is.
Nope, PS3 is doing nothing. The 360 version is just doing something that hurts texture quality.And from over 30 hrs of staring at both versions playing at the same time..in the same spots, i know the PS3's engine is doing something to have more detailed textures. No matter how blurry it may look..
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