Steam successes shaking up the traditional AAA model. *spawn

Gamers want AAA games. That isn't going away.
I don't think anyone was suggesting they were. A shake-up just means a change in attitudes, which could mean more diversification in different scales of project including more AA games.
It's almost pointless to debate when GTA, CoD, Fortnight, etc.... are the black holes of the industry.
That's the key argument - everyone chasing the same Number One position means most titles failing. Instead of wanting the next GTA or Fortnite, make a living creating smaller, more 'niche' (although still millions of players) titles with far less expenditure and, potentially, lower risk.
Every once in a while a AA squeaks in, but BG3 probably cost $100 million with marketing at the end of the day. Not exactly indie in the traditional sense.
BG3 wasn't cited as reason to question the AAA model. The OP points to PalWorld, Helldivers 2 and Manor Lords, all with far (far, far!) lower costs than is being thrown at a lot of titles hoping bigger = more sales.
 
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