The game is also out on pc gamepass.
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The fascination is probably down to a couple of things. This gen's blockbuster titles have been more boring than ever, if you can even consider most of them next gen. The other is that the level of success for some of these smaller titles is dramatic. Gunpoint paid off Tom Francis's mortgage. Manor Lords will probably let Greg Styczeń become, er, lord of his own manor.
I mean I know I'm old and have a lot of cobwebs but i bought doom shareware on a floppy disc and had to order the rest from ID . Pretty sure that paid off their mortgages or well a bunch of super cars.
This was asked on EG and it's worth noting here...
The game is also out on pc gamepass.
I mean you can go back to Wolfenstein or even the other side scroller they made. They all sold very well for the time. I think doom may have been the last big shareware hit but I am not sure. I was born in 81 so I was only 12 when it came out lolWay back then, when I definitely wasn't a year older than you!
But yes, agree, there's always been hits from smaller teams. At five core people, I'm not sure that id was that small for 1993 though. They also had a string of shareware hits behind them and plenty of previews showing off Doom's groundbreaking graphics. Doom was also at retail fairly quickly.
Was it the last and biggest shareware hit? Early 90's PC gaming and shareware weren't quite the same scene in the UK. My friends all had Amigas. My enemies had Atari STs.
isn't that true for AAA games too? Specially GaaS games.This was asked on EG and it's worth noting here...
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Big upfront sales aren't great metrics for a titles success or longevity, and more evidence of a successful marketing campaign ahead of release.
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Here we see a random game get a huge lift...
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Understanding indie title performance needs more consideration. Big single-point sales numbers aren't in themselves a challenge to the "AAA model".
oh man that had to be quite the rivalry, say Manchester United vs Liverpool. A cousing of mine had an Amstrad, maybe? -it was one of those, but I think it was Amstrad. I found that keyboard with some extras quite fascinating, just by looking at the keys and touching them.Was it the last and biggest shareware hit? Early 90's PC gaming and shareware weren't quite the same scene in the UK. My friends all had Amigas. My enemies had Atari STs.
Yesisn't that true for AAA games too?
Depends on the game. The typical GaaS grow over time if successful.Specially GaaS games.
Because it was considered rubbish.Halo Infinite lost a huge part of its players base more than 2 years ago.
I bought it but don't play it because I think it sucks. As did a lot of other people it seems because it too tanked.Diablo IV was selling in droves,
My bad. Must have been some other game that came up with a 4.something when I Googled.Halo wasn't considered rubbish. It's like an 8.3 on metacritic.
For a look at Steam games and players and trends, GP doesn't really matter. Halo completely tanked on Steam. If it wasn't because it was rubbish, there'd need be some other explanation. That's the kind of thing we need to look at, player curves of different games, to see if AAA really is being challenged or not.It's also a lot more played on GP than Steam.
Not really. Steam is only one reference point for AAA viability. 30 million people played Halo Infinite and since MS's goal is to sell GP subs, that's a big number. It kept Xbox/PC GP subscribers happy for at least the 3 months it needed to. The problem is that MS didn't have much in the tank AAA game wise after that for too long afterwards. Things will improve on that front when AAA games start coming out quarterly from Xbox studios. I don't think Steam is much of a platform for Halo to begin with considering that 30 million people played it and it only peaked at 272,000 concurrent users. Most Halo players don't do so on Steam, and it still charts on Xbox regularly in the Top 10 played games 30 months after release. That seems like it was worth making that AAA game.My bad. Must have been some other game that came up with a 4.something when I Googled.
For a look at Steam games and players and trends, GP doesn't really matter. Halo completely tanked on Steam. If it wasn't because it was rubbish, there'd need be some other explanation. That's the kind of thing we need to look at, player curves of different games, to see if AAA really is being challenged or not.