Just a quick note: You folks have got more patience and much more calmer heads than I, and I salute ya for it.
DaveBaumann said:Uttar said:Of course, NVIDIA has other minor advantages in niche markets requiring extreme flexibility, such as their dynamic branching support in the Vertex Shader. All of these are excellent reasons for which NVIDIA is still the uncontested leader of the workstation market. ( Although ATI's design win with SGI does seem to be a move in the right direction for them ).
Personally I woudl contest that. IMO, the workstation mrket is even slower to wake up to shaders than the game market is due to its reliance on OpenGL. Even though Cg has been around to some extent and now OGL1.5 has ratified shader extenstions and language, I suspect that it won't be until OpenGL2.0 is finailsed and we see a widespread hardware adoption of it that the workstation market will evolve a little more rapidly.
arken420 said:Hey this is also my first post on this site.
<snip>
Anyways, I'm tired and want to go to bed, but I hope I pissed a bunch of people off with this post and that it sparks some real technically backed-up response instead of the drabble I've been seeing posted in this forum.
Laterz
nelg said:arken420 said:Hey this is also my first post on this site.
<snip>
Anyways, I'm tired and want to go to bed, but I hope I pissed a bunch of people off with this post and that it sparks some real technically backed-up response instead of the drabble I've been seeing posted in this forum.
Laterz
I will give you a technical response. That was your second post not your first.
Welcome
PatrickL said:Something i was wondering lately is if the "time to market" impact for R300 is not underestimated.
Imagine if NV30 hitted first the market and that developpers had to discover DX9 with that architecture and limitations. Don't you think if DX9 softwares have been primarily made on NV30, the R300 would not seem so good as i guess the software would just no use all its potential ?
Uttar said:PatrickL said:Something i was wondering lately is if the "time to market" impact for R300 is not underestimated.
Imagine if NV30 hitted first the market and that developpers had to discover DX9 with that architecture and limitations. Don't you think if DX9 softwares have been primarily made on NV30, the R300 would not seem so good as i guess the software would just no use all its potential ?
CATCH HIM! It's a nVidia employee in disguise!
If I'm saying that, it's because when I talked a bit with Brian Burke a few weeks ago, he said pretty much the exact same thing: "If only our card had been out before the R300, developers would have based their work on our hardware instead, and we'd have the lead." ( paraphrase )
Worse part is, he seems to sincerly believe that sort of stuff. Err, I'm sorry guys, but that doesn't matter. The DX9 standard is FP24, and developers can do whatever they want, they won't be able to make the NV30 beat the R300 with FP32 or even FP16.
PatrickL said:Something i was wondering lately is if the "time to market" impact for R300 is not underestimated.
Imagine if NV30 hitted first the market and that developpers had to discover DX9 with that architecture and limitations. Don't you think if DX9 softwares have been primarily made on NV30, the R300 would not seem so good as i guess the software would just not use all its potential ?
Edit:typos
PatrickL said:Lol uttar, no i am not working for nvidia
In fact i am still angry about the lithography talks that happened some time ago, and i would like to emphasis that i think people underestimated what a smart move i was from ATI to launch a DX 9 product even fefore DX9 launch, and that no being a 0.13 product was in no way a proof of weakness.
No, no...that's just from doing trick-or-treating with the kids by myself yesterday. It'll clear up in a bit.cthellis42 said:Just look at him all sweating and shaking there! It's like he's going through withdrawl symptoms...
Uttar said:If I'm saying that, it's because when I talked a bit with Brian Burke a few weeks ago, he said pretty much the exact same thing: "If only our card had been out before the R300, developers would have based their work on our hardware instead, and we'd have the lead." ( paraphrase )
Worse part is, he seems to sincerly believe that sort of stuff. Err, I'm sorry guys, but that doesn't matter. The DX9 standard is FP24, and developers can do whatever they want, they won't be able to make the NV30 beat the R300 with FP32 or even FP16.
...
No, but seriously, if the "current" NV30 had come out first, the difference might be smaller, due to a more aggressive usage of FP16 hints by programmers. However, only way for it to run really fast would have been to use FX12 - and then, developers would have been forced to use PS1.3., reducing today's games quality. Pretty lame IMO.
3dcgi said:Uttar has mentioned that NV30's original target was Spring 2002. I actually think that was never realistic, but wouldn't have been surprised to see it Fall 2002.
bloodbob said:Saist said:bloodbob said:It wouldn't have to have FP16 only FP32.
Nvidia are trying to raise the minium precision requirement to FP32 because it is VERY likely that the R420 will still only have FP24 precision there for nvidia can advertise they are the only DX9.1 complaint product.
Aside from the fact that there is yet to be any proof of any kind that there will be a Microsoft DirectX 9.1, and counting the fact that Microsoft DirectX 9.0b already covers Pixel and Vertex shaders 3.0, as well as covering the 32bit precision (although it is not a required part of the spec while 24bit is), and tossing onto that the fact that the Microsoft DirectX team has stated publically that there will be no updates to the DirectX standard until the time of Longhorn...
Makes me wonder there Bloodbob were exactly your pulling this out of?
Well first thing first I never said there was gonna be a DX9.1 I was replying to someone ( I can't find the post now ) who said that DX9.1 / PS3.0 was gonna require FP32. I said the obvious reason behind this if it was true as we know nvidia has been pushing for FP32 all along.
Now of course a company says there will be no more updates but what happens if they found something that REALLY stuffed up the standard at a late stage would they leave the standard completely broke I doubt it. And atleast on a binary level DX9 is gonna be updated because the DX9.0b does not yet support PS3.0 with HLSL.
geo said:Uttar--
I may be out of line here. . .but I've read what you've written publically about your reasons for bailing out of GPU: Rumor Watch. Then I read your posts here. I get a different impression of what might be driving you to give it up: getting sick of wading thru the muck, and possibly concern that if you wade thru the muck long enuf you might end up. . .well, mucky, yourself.
"Vee are vith nVidia ISD and vee vould like you to cease ansvering any qvestions..."geo said:"Information security department"; that has a rather Orwellian taste to it.
Ever get any heavy breathing from anyone about lawyers, personal liability, etc?