Today's 1.2.3 update for the Starhawk Public BETA was deployed during the regularly scheduled server maintenance today, January 25th at 2pm Central and included the following Hawk and JetPack changes:
* Greatly increased Hawk maneuverability while afterburners are engaged in all 3 flight modes.
* Greatly decreased JetPack max fuel capacity (from 10 seconds to 5 seconds).
* Greatly increased JetPack fuel recharge time (from 2 seconds to 6 seconds).
* New JetPack OTS camera position.
* Reduced Jetpack's aim assist response time for OTS.
* Added up/down aiming angle constraint for the JetPack.
* Hawk Afterburner Maneuverability:
The turning accelerations and turning speeds (pitch & heading) have been updated so they match the same turning parameters for the Hawk when afterburner is not engaged. This has been done for all 3 flight modes; Classic Arcade, Normal, and Advanced. This change also brings the Hawk's maneuverability at high-speeds in-line with what players were accustomed to with the Warhawk aircraft.
The 1.2.3 Update represents just another of the updates we have planned for tuning the flight gameplay in Starhawk.
JetPack Dynamics & Aiming Adjustments:
We have made a handle-full of updates to the JetPack to help bring it more in-line with the other units.
First and foremost, we have significantly reduced the total fuel capacity of the JetPack. The net result of this for players is really two-fold: if you are using a JetPack, you can only hover/fly for half as long as you could previously and if you are on the ground being attacked by a JetPack, the amount of time that player can engage you from his improved hovering position has been greatly reduced.
Secondly, we increased the timer before fuel begins to recharge (3x) so that players who are attacking JetPack-players have a much greater likelihood of being able to score the kill once the JetPack player has landed on the ground. This is due to the fact that a "downed" JetPack player needs to stay on the ground for much longer before his fuel begins to recharge.
Lastly, we made a couple changes to the JetPack aiming parameters.
The OTS camera is now pulled a bit further away when you're using the JetPack resulting in less zoom than if you're using the more precise OTS as a ground troop. We have also adjusted the blending times for the aim-assist when you engage OTS while Jetpacking. This helps reflect that fact that players should not be as pin-point accurate when they are using the JetPack when compared to ground troops that are in a stable firing position. There have also been a number of issues related to being shot at from directly over-head by a player hovering above you with a JetPack. As of the 1.2.3 Update, there are new angle constraints applied to aiming when using a JetPack. These are intended to reduce the ultra-frustration of being shot in the top of the skull by a JetPack.
As always, the team here at LightBox Interactive will continue to monitor the BETA Test, combat data and community to help inform future updates.