upnorthsox
Veteran
I forgot about mine too. When does this start?
Hey Thanx !Congrats ! No wonder I didn't see you online last week.
The Starhawk video seems to show I can pick my exact spawn point ? May be a side effect of us customizing the environment with walls. Need to confirm with the beta testers.
Cool, I have never tried this type of spawn system yet.
So you can drop right in the middle of a fierce battle also ? Or can you only drop in a peaceful area ?
Anywhere on the whole map, including on the objectives?! Or anywhere within a drop zone decided by spawn towers, adding strategy?Anywhere ! Even on top of enemies !
Anywhere on the whole map, including on the objectives?! Or anywhere within a drop zone decided by spawn towers, adding strategy?
Does this game have killstreak and perks ? Coz I would like to play one without. The building element, mechas/vehicles, and spawn system sound interesting enough. No need to complicate it further.
I haven't watched all the movie, but the first 5 minutes it wasn't clear to me where the drop zone was. It could have been the play chose to spawn at the base because he was playing a defensive game. The notion of building drop towers around which players can spawn seems an obvious strategic option. Teams could plan to drop right close to the enemy and overwhelm them, but in building a drop tower wouldn't be building defensive towers. If it's not a feature now, it's one I want to see added!
upgradeable stuff is different to killstreaks/perks, and I agree wholeheartedly with Patsu in wanting a game that doesn't pile on the bonuses for those who get ahead. The reward should come from the gameplay experience, and not from winning a killstreak that enables you to kill even more. The gameplay of Warhawk without the overpowered aircraft and with the strategic element of the base building sounds an absolutely winner on paper. I hope they execute successfully and don't ignore the important aspects of voice chat, parties/teamwork, and sides working together without building to conflicting strategies. If one half of the team want to play offensively and the other half defensively, neither strategy will be executed properly!I think some sort of upgradable or customisable weapons and vehicles would be preferable to me.
upgradeable stuff is different to killstreaks/perks, and I agree wholeheartedly with Patsu in wanting a game that doesn't pile on the bonuses for those who get ahead. The reward should come from the gameplay experience, and not from winning a killstreak that enables you to kill even more. The gameplay of Warhawk without the overpowered aircraft and with the strategic element of the base building sounds an absolutely winner on paper. I hope they execute successfully and don't ignore the important aspects of voice chat, parties/teamwork, and sides working together without building to conflicting strategies. If one half of the team want to play offensively and the other half defensively, neither strategy will be executed properly!