Splinter Cell Double Agent PS3 IGN Review..

There's more than just nicer graphics , i'm expecting games that not only look but also feel solid, and not just high resolutions and poly counts . AI and physics are equally important, if not more.

Feel solid? What does it even mean?
The problem with AI is that only Monolith and Bungie seem to care about it, so I don't expect marvelous AI from next-gen games in general.
 
Developers have hinted the otherway around as well. No one's doubting there will be games on the PS3 that will be on par with 360, heck it should be on par and even better with all the stuff Sony has said. If PS3 doesn't eclipse the 360 GFX wise 2 years from now then something's very wrong.


FUD, as there already are.

And most developers have suggested PS3 has significantly more processing power, while 360 has Xenos has new GPU technology-US. But I guess you dont like Sony because of the Killzone video?

It took several months for Gears to turn up, while Motorstorm is a launch title, so I think that argument is invalid.
 
FUD, as there already are.



It took several months for Gears to turn up, while Motorstorm is a launch title, so I think that argument is invalid.

Just as yours is, remember Spring 2006? Not just that, the graphical equal to the RSX was in the PS3 development kits since almost the beginning. Xenos wasn't in 360 development kits until August 2005. They worked on Macs with X800 Raedons.
 
I could be wrong, and someone please correct me if I am. Isn't there like a difference of 4-5 million shader operations between the two consoles, with the PS3 holding the edge because they can leverage Cell with it? Those are theoretical numbers. Even then, isn't Xenos supposed to be 90-95% efficient as well? So wouldn't that nullify whatever edge Cell helped the RSX with?

If I remember properly at E3 2005 :
RSX was marketed at 126 shader ops per cycle while running at 550 MHz.
Xenos was marketed at 96 shader ops per cycle.

there was almost a 25% difference in raw power.

But RSX have been clock down to 500 MHz (narrowing the gap in raw power).
Xenos seems to make better use of its execution units, it keeps them more busy if I understand properly,shortly it's more efficient.
It's better at branching.
Has a edge in regard to functionalities.

More if we trust Joker 454 xenos performs better than rsx even in pixel shader heavy situations.
The xenos is less bandwith limited too.

For me it's an overall (sorry for NAo and Fran who went in terribly long explanations about this, I understand that things change depending of the task;) ) slightly better gpu, no matter how hard some are trying to spin it ( I don't speak of Nao, Fran or others like Farid, etc. who just explain that nothing can be better every time under every workload especially when we speak about state of the art gpu (except g8O))

A lot of devs have stated that the ps3 is a superior system because if used properly the cell outperform the xenon from 2 times to x times depending on the task.
 
Just as yours is, remember Spring 2006? Not just that, the graphical equal to the RSX was in the PS3 development kits since almost the beginning. Xenos wasn't in 360 development kits until August 2005. They worked on Macs with X800 Raedons.


And who's fault is that?

My point is that there already PS3 games that match, and in one case exceed whats on the 360. I'm just trying to balance the reports on here that are saying PS3 in underpowered, which clearly isnt true.
 
If I remember properly at E3 2005 :
RSX was marketed at 126 shader ops per cycle while running at 550 MHz.
Xenos was marketed at 96 shader ops per cycle.

there was almost a 25% difference in raw power.

But RSX have been clock down to 500 MHz (narrowing the gap in raw power).
Xenos seems to make better use of its execution units, it keeps them more busy if I understand properly,shortly it's more efficient.
It's better at branching.
Has a edge in regard to functionalities.

More if we trust Joker 454 xenos performs better than rsx even in pixel shader heavy situations.
The xenos is less bandwith limited too.

For me it's an overall (sorry for NAo and Fran who went in terribly long explanations about this, I understand that things change depending of the task;) ) slightly better gpu, no matter how hard some are trying to spin it ( I don't speak of Nao, Fran or others like Farid, etc. who just explain that nothing can be better every time under every workload especially when we speak about state of the art gpu (except g8O))

A lot of devs have stated that the ps3 is a superior system because if used properly the cell outperform the xenon from 2 times to x times depending on the task.

I concede you the point about leveraging Cell for graphical purposes. To what extent can it be used? Also, wasn't E3 2005 the last time the world saw the RSX specs?
 
I concede you the point about leveraging Cell for graphical purposes. To what extent can it be used? Also, wasn't E3 2005 the last time the world saw the RSX specs?
I was trying to counter your point ;) I was just bringing some old number in the discussion;)
Personally, I think that 360 will be the leading platform as far as graphics are concerned.

The question for me ( sorry for the "VS"ness of my post) is more like how well the 360 will be able to fake physic effects and IA that cell is supposed to be able to push.

Anyway the question will only be pertinent if the ps3 become the leading dev platform for third party games (exclusives are likely to take advantage of each platform strength ).
 
I think this thread should have just been stopped after Farid's post. I mean really what more needed to be said? Once again a perfectly decent thread has decended in to a system war. His post even had pretty little squares and triangles to illustrate the point, which is that in a real world environment, there are corners to be cut, and potential left untapped when moving software between platforms. In this case, and in many cases over the last few months, the 360 has had the edge. Will it always be this way? Probably not.
 
I personally see the consoles going in different directions on a technical level and neither necessarily being more powerful than the other on a "whole". The console struggle is getting tiring as in 2005 such debates were rather engaging now we have little more than one up man-ship between console loyalists.

I play games as a hobby and find the industry in general to be rather intriguing but a good game to me is much more important than the console its on or who I personally want to win any "console war". This degradation of fans is all across the internet and it seems no matter where one goes there is backhanded comments or mis-information surrounding anything even remotely related to gaming consoles.

I cant see how a port to the PS3 of an architecture foreign to the system itself can be used as "proof" of any of the capabilities of either system.
 
Last edited by a moderator:
I concede you the point about leveraging Cell for graphical purposes. To what extent can it be used? Also, wasn't E3 2005 the last time the world saw the RSX specs?


those "new" RSX numbers (500/650) have been more or less confirmed here at B3d numerous times.

No sense in even challenging it anymore.
 
those "new" RSX numbers (500/650) have been more or less confirmed here at B3d numerous times.

No sense in even challenging it anymore.

No, not those numbers. I know about those numbers. I was questioning the E3 2005 shader ops per second. I'm sorry, I should have clarified.
 
No, not those numbers. I know about those numbers. I was questioning the E3 2005 shader ops per second. I'm sorry, I should have clarified.

Ramp the ops down linearly via clockspeed from 550 to 500 and you'll have your answer.
 
Back
Top