Graphics are very important depending on genre, purpose and the target audience.
Graphics are less important for titles such as Dance Central, Singstar or Guitar Hero. But extremely important for games such as Mass Effect where expression of character development, emotion and plot is dependable on visual and audio quality. If it doesnt do well there it fails to meet expectations and achieve its purpose. The experience is tied to the visual quality.
Child of Eden relies on art direction more than visuals that push the envelope.
Gran Turismo has to push the visuals to the limit. The user expects to see cars and tracks represented as close to reality as possible. It targets realism
It is also important what kind of trade offs are made between visual fidelity and performance. Some games need to sacrifice visual feats in favor of fast smooth experience. If the Devil May Cry reboot looks much better than DMC4 but is less responsive expect the target audience to be pissed as gameplay is hindered. For that game timing and control are crucial like a fighting game. Do the opposite for games such as Uncharted and Gears and people would be pissed that the visual expression is not good enough to be immersed into the world
The general idea is that all games have to meet some visual quality, but some have to push reach higher
Graphics are less important for titles such as Dance Central, Singstar or Guitar Hero. But extremely important for games such as Mass Effect where expression of character development, emotion and plot is dependable on visual and audio quality. If it doesnt do well there it fails to meet expectations and achieve its purpose. The experience is tied to the visual quality.
Child of Eden relies on art direction more than visuals that push the envelope.
Gran Turismo has to push the visuals to the limit. The user expects to see cars and tracks represented as close to reality as possible. It targets realism
It is also important what kind of trade offs are made between visual fidelity and performance. Some games need to sacrifice visual feats in favor of fast smooth experience. If the Devil May Cry reboot looks much better than DMC4 but is less responsive expect the target audience to be pissed as gameplay is hindered. For that game timing and control are crucial like a fighting game. Do the opposite for games such as Uncharted and Gears and people would be pissed that the visual expression is not good enough to be immersed into the world
The general idea is that all games have to meet some visual quality, but some have to push reach higher
I doubt this generation has taught us that. Software sales are mostly correlated to user base than with which platform had the best performing version. Multiplatform games are so close in performance that it doesnt make much of a difference anyways to the average joe unless the performance disparity of 2006-2007 continued through the present. In European regions there are many examples where PS3 software sales outperform 360 software sales, unlike the US where 360 outperforms the PS3 but thats where 360 hardware sales do better.no graphics are not everything but if this generation taught us anything the higher perforoming 3rd party games (and online service) for the majority of this gen sold a lot more machines for 360 than anyone ever expected.