Yes, but if the impact isn't large, it's not an issue. And if those early adopters aren't buying software because their playing last-gen games, that's no good to the publishers either. What use is 10 million launch day consoles if no-one's buying next-gen games? A platform that doesn't run old games is guaranteed to be selling new games to whoever buys it. Of no BC means no-one buys it, the platform is dead. But otherwise, it's a normal starting position. The platform is always made or broken on the quality of its software library. If there's nothing compelling, people wouldn't ever upgrade. If the launch software isn't any good, just delay 6 months until it is, rather than spend great wads of cash on implementing the limited feature of BC.
That's the ideal, but that model didn't really exist before iPad apps; at least not regards consoles. So neither Live! nor PSN should be expected to carry over. Live! might. Next-gen downloads should definitely be part of a continuous platform though.
Chicken/Egg. You have Console, when you launch your aim is to get as many as possible in the hand of buyers. You take a loss on the price, you create a long list of features to convince buyers this is it. One of those features is of course games, the more games the better. I don´t know the impact, i just know from what i heard back when i was selling consoles that in the start of the consoles life BC is discussed more often that later (which makes sense of course).
And in this case, with so many games sold on PSN/XBL it's more important than ever. The more i think about it the more i will find it wrong to log on to my PS4 and find nothing i can download of all that i have purchased. And my spending is most likely more limited than others