LuckyGuess
Banned
I can take a corner at 30 fps as well as I can at 60 fps.
The physics is the same. So button timing can still work @ a higher frame than the screen shows?
Yet, the visual cue for timing is dramatically affected.
There is 1/30 second delay between me seeing something and 'clicking' a button.
IMO, a good simulation really needs to offer a sense of freedom, and not lock you in rapid fire locked to how slow you are, but how fast you want to me. Please, let me respond quicker than my slowest button click.
In story drive games 24, 30 frame second is fine. When the game, is action based, "I feel" more comfortable responding at a 60hertz to 72hertz frame refresh. It empowers a realistic emotionally informed experience. @ 30 frames Car games are completely on the screen, guessing for the moment between frames, and never in your head as a direct driving sensation. It has to be faster than my physical limit, so that the mental limit can enjoy it. = My Opinion.
Neil_in_Florida with his 1976 red Corvette, wanting a game that compares.