You said it yourself: the traditional model is on the way out. Why stick to something that's doomed? As long as there's full backwards compatibility it doesn't really matter. It would be more complicated if they switch to SGX544 or SGX554 for some reason but even then it might still work. Obviously switching to Rogue wouldn't work though.I am not sure that they will want to upset the console model just for the sake of 3D.
Right, so you need to consider both volume and profit. The problem for volume is price, differentiation with smartphones, and the burden of carrying yet another device. Obviously you need a low price to mitigate the impact of the other two points and so the second problem is profit. And the question there is whether you can make enough money back with royalties on software sales. The difficulty is the App Store model putting pressure on game prices and the traditional model giving too much money to retail stores.This gen won't fail horribly, but it would be lucky to break even if it hw is a loss leader. 3DS is already there. The real problem is utility. When you already have a smartphone, why get another device which doesn't do anything your phone doesn't do?
Let's put the bar for success volume-wise at about 50M units. If Sony wants to succeed there, IMO they need to sell the PS Vita at $199 for the 2012 Holidays and then before the 2013 Holidays start selling a model with much faster graphics, a 3D Display, and a focus it around a PSP Go-like digital distribution model. Will they do that? Meh, who knows.
A company like sony, doesn't sound likely. If they drew the line at a higher level of abstraction - or offered a higher abstraction as an option, then it could work even for rogue.You said it yourself: the traditional model is on the way out. Why stick to something that's doomed? As long as there's full backwards compatibility it doesn't really matter. It would be more complicated if they switch to SGX544 or SGX554 for some reason but even then it might still work. Obviously switching to Rogue wouldn't work though.
Vita was targeted at $249. 3DS is @ $169. Smartphones go for $199. So far, not much of a difference. Besides, what might you save in a console apart from a baseband? The rest of the hw is deemed sine qua non even in consoles. And where is the subsidizing opportunity? Games have to sell for 9.99, preferably less.Right, so you need to consider both volume and profit. The problem for volume is price, differentiation with smartphones, and the burden of carrying yet another device. Obviously you need a low price to mitigate the impact of the other two points and so the second problem is profit. And the question there is whether you can make enough money back with royalties on software sales. The difficulty is the App Store model putting pressure on game prices and the traditional model giving too much money to retail stores.
Apple is doing ~100M/yr. 50M over 5 years, just how pathetic the hw would be?Let's put the bar for success volume-wise at about 50M units. If Sony wants to succeed there, IMO they need to sell the PS Vita at $199 for the 2012 Holidays and then before the 2013 Holidays start selling a model with much faster graphics, a 3D Display, and a focus it around a PSP Go-like digital distribution model. Will they do that? Meh, who knows.
Exactly, have lots of phones, all PSP certified and make PS4 an uber PSP.Long-term they obviously need to integrate this stuff inside a smartphone ala XPeria Play but with the exact same chip (or rather the 28nm shrink for the faster version) for full backwards compatibility and next to a baseband with its own application processor. Once again, who knows whether they'll do that in time to stay relevant (their inability to do so with the original PSP isn't encouraging).
Practically all smartphones require a 2-year contract with a data plan, so the real cost there is more like (15x24=360) + 199 = $559, minimally.Vita was targeted at $249. 3DS is @ $169. Smartphones go for $199. So far, not much of a difference.
Practically all smartphones require a 2-year contract with a data plan, so the real cost there is more like (15x24=360) + 199 = $559, minimally.
Bringing up the iPod Touch as Apple's most direct competitor to the PSP2, I wonder about those rumours of the next iPod Touch being on a minor refresh from the current iPod4,1 to iPod4,2. Presumably it'll still be A4 based, probably with 512MB of RAM like the iPhone 4, and if lucky a clock speed bump perhaps to iPad 1GHz levels. That would put the iPod Touch above the iPhone 4, but still leave it a generation behind the PSP2 whereas an A5 based device would arguably be the same generation as the PSP2 just slower. Given Apple's yearly refresh cycles that would give the PSP2 nearly a year in Japan and 6 months in the rest of the world, of a very distinct hardware performance advantage. Given Apple has previously been pushing the iPod Touch as a portable gaming device, it's hard to believe they would basically give up on this market by not providing an aggressive hardware refresh to meet the PSP2 launch and the 3DS's new price point.Now if you want to keep arguing that point then I give you the iPod Touch which DOES NOT require a contract....duh...and it doesn't require a data plan either....double duh. The 8GB model MSRP is $229 and the 32GB one is $299 both are basically iPhone 4 without the phone capability. They're basically portable music, game, media, internet, computing devices with built-in storage.
RudeCurve's right on this. Running costs aren't always factored in except perhaps comparing phone contracts. Initial purchase looks at the amount of money people shell out to acquire the product. This perhaps explains the world credit mess, where people aren't somewhat oblivious to the total ongoing costs they accumulate.It wasn't an argument. It was a statement of fact. That is how much additional cost a smartphone is to own over regular cell phone service, period. QED.