I don't get it. So there's a PS3 game running on a PS3 (hooray?).. how is this NGP related?
Because apparently everybody but you knows that it should have read NGP at one point in that sentence?
I don't get it. So there's a PS3 game running on a PS3 (hooray?).. how is this NGP related?
I don't get it. So there's a PS3 game running on a PS3 (hooray?).. how is this NGP related?
What I mentioned is the total system power, not the power of core chipset. I think when we discuss the heat problem of a handheld machine we should consider the whole system power as well.The PSP1000 chipset had (and still has) max power way below 1W.
wlan & the display at highest brightness would push the total over 1W but then you have less than 2h battery time.
28nm is scheduled to hit production this quarter in a couple foundries, so its possible Sony is eying at this node for launch.
Studios had been expecting to collect development kits at the event, but were told "late shipments from Japan" meant SCEE would now be "prioritising". According to the source, for a kit to be delivered before April a studio must supply a "20-page concept document on a game they want to release at launch".
Eurogamer understands that key UK studios have had early kits for almost a year. But the source claimed the new shipment of kits would be "the first to have the final GPU in them".
The source is mistaken.But the source claimed the new shipment of kits would be "the first to have the final GPU in them".
Developers on this forum leaked info about the RSX.
As for the Cortex-A9, DeanA said it had NEON, and ARM forces all NEON implementations to also have FPU on the A9 (unlike on the A8 where they were not even allowed to have it) so it nearly certainly has both unless Sony asked and ARM made an exception (which seems very unlikely but who knows).
Vortex cache and extra logic in the connection to the bus
The source is mistaken.
I said the source is mistaken if they are saying that the next kits have the final GPU. But then this is probably the same source babbling about battery life when there's *no battery in the devkits*.so it does have 128MB of VRam?