Do excuse me, I have just returned to the thread and didn't realisehttp://forum.beyond3d.com/showpost.php?p=1517256&postcount=118
This thread has been discussing it since page 5.
Do excuse me, I have just returned to the thread and didn't realisehttp://forum.beyond3d.com/showpost.php?p=1517256&postcount=118
This thread has been discussing it since page 5.
As far as gaming goes- I have tried 3g once for fps on my laptop and it was horrible
Even though they were planning for around 512 MB, they should really move that to a gigabyte considering phones will have already reached around half of NGP's performance by the time it launches.
NGP's inevitably superior environment for game development will keep its graphics looking a lot better for a while, yet the RAM would help to solidify that edge.
I wonder if the NGP is on the wrong side of a micron drop. If this is on 40nm now and chips move to 28nm early next year it may get eclipsed really fast
What are the chances that Sony is trading off power consumption for higher frequency - well above 200 MHz - on 40 nm, to get the former back with a die shrink later on?I was thinking the exact same thing the other day. I don't think it's plausible to expect a refresh chip (higher frequencies) for the NGP later down the road, but I'd like to stand corrected.
What are the chances that Sony is trading off power consumption for higher frequency - well above 200 MHz - on 40 nm, to get the former back with a die shrink later on?
I was thinking the exact same thing the other day. I don't think it's plausible to expect a refresh chip (higher frequencies) for the NGP later down the road, but I'd like to stand corrected.
Assuming NGP is on 45/40nm, how much delay would it had meant for it, if it would had been laid out for 28nm from the start? A year maybe or even less?
No one mentioned it but I highly doubt, I don't think that it would be healthy for the battery life.
They'll just win back form factor and battery. NGP won't be eclipsed very fast, because there will be very few other devices that allow you to program to the metal. Eventually, they could use extra power availabilty to put in and power a 3D screen at a resolution that is compatible with the 2D version of the NGP.
That's what she said.
Sorry, couldn't resist..
I for one think that a well implemented haptic feedback replaces the "urge" of a tactile feel.
Which reminds me of another feature that's absent from the specs: rumble.
Does the NGP have it?
Nintendo decided to keep it out of the 3DS (and DSi, DSXL), even though there was a rumble add-on for the DS/lite.
Sorry, but that really sounds like a pure marketing comment. Power draw wasn't even a variable in my question.
I don't know what the clocks are in that SGX543MP4, but I have a hard time believing it can beat the 500MHz Robson with 80 ALUs, 8 TMUs, full DX11 shaders and programmable tesselator.
Well here comes the trick question the topic is actually about: assume NGP could be eclipsed within theoretical time-frame N (under 40/45nm); wouldn't a smaller manufacturing process (like 28nm) give them a theoretical time-frame N*X instead?
You have to factor one very important element while doing this type of comparisons. The Windows drivers for Intel integrated graphics are horrible, not just bad.I'm going to question whether the SGX543MP4 is really faster than the C-50's 280MHz core.
(Posted this on SemiAccurate as well)
-GMA 500 with Atom gets 80-90 in 3DMark06
-GMA 600 is the same SGX535 with 2x the clock. According to Intel, the E680 with the GMA 600 at its max 400MHz clock gets roughly double the 3DMark06 score of Z530 and GMA 500(SGX 535 @ 200MHz)
-16x GMA 500 = 1600 3DMark 06, which is slightly less than C-50s 1700
Contrast with the confusing results elsewhere:
-GMA 500 on WinXP with Quake 3 Arena 640x480 Normal settings: 25 fps
-iPad: 50-60 fps
-Moorestown low power version: ~60 fps
-Moorestown high performance version: ~100 fps
The graphics in Moorestown with its top 400MHz clock, is the same as the E680. So the confusion stems from how they achieved 4x performance out of a 2x hardware improvement? 3DMark06 shows the expected 2x improvement.
The only difference between the Moorestown results and the E680/GMA 500 one is the OS, so the OS could be that much more efficient.
Perhaps even more than that, there won't be a unified gaming platform for AAA titles. Even if smartphones at the higher price range can outperform NGP within a year of release, who's going to be writing Uncharted and FIFA and the like for them with their non-gaming controls and limited, fractured install base? That level of performance is only needed for the hardcore game experience, and those gamers are going to value library and controls which smartphones will likely not compete with for several years even if something like PSS takes off and becomes a standard universal platform. Only if NGP fails will AAA titles on highend smartphones make sense as that'll be where the hardcore portable gamer goes.They'll just win back form factor and battery. NGP won't be eclipsed very fast, because there will be very few other devices that allow you to program to the metal.
Well here comes the trick question the topic is actually about: assume NGP could be eclipsed within theoretical time-frame N (under 40/45nm); wouldn't a smaller manufacturing process (like 28nm) give them a theoretical time-frame N*X instead?
Perhaps even more than that, there won't be a unified gaming platform for AAA titles. Even if smartphones at the higher price range can outperform NGP within a year of release, who's going to be writing Uncharted and FIFA and the like for them with their non-gaming controls and limited, fractured install base? That level of performance is only needed for the hardcore game experience, and those gamers are going to value library and controls which smartphones will likely not compete with for several years even if something like PSS takes off and becomes a standard universal platform. Only if NGP fails will AAA titles on highend smartphones make sense as that'll be where the hardcore portable gamer goes.