Since, the platform has been officially announced, we can now move from the pure speculation thread into a more grounded in reality thread with the official announcement of the -still nameless- platform by Sony today. That NeoGeo Portable (NGP) thing seem to be a codename only, the actual name should be revealed at a later date. And knowing Sony, it should be something groundbreaking like PlayStation Portable 2!
The Facts
So, here's the current information of the portable itself:
Press Release
Known Specs
Current Publisher/Developer support list
Pictures (shamelessly stolen from various sites and then hosted on IMGur):
As you can see, the SGX543MP4+ can render photorealistic Diego Maradonas. Up to 4 Diego Maradona per cycle, I heard from a source close to IMGtech.
The solid-state based media (UMDs not so universal anymore, it seems):
The beauty shots, a.k.a. "If this was yours it will be full of fingerprint smudges and dust particles" shots:
And finally, I have to commend SCE for letting a 14 year old who famously made skins for Winamp, Winzip and jailbroken iPhones design the interface of the NGP:
The Speculation™, a B3D Tradition
So, let's not those silly and overrated 'facts' get in the way of what we do best here on B3D forums, speculate. There are still many technical variables left to be unveiled:
- RAM: VRAM, or Unified architecture? eDRAM? And more importantly, how much of it?
- CPU: Does the Cortex CPU embark the powerful NEON VFPU/SIMD engine?
- GPU: How is SGX543MP4+ setup on the physical die?
- Clock speeds: That holds true for the whole thing (CPU, GPU, RAM). And should we expect a PSP like scenario where the console is down clocked at launch?
- ROM: What technology these solid state cart use and in what size will they be available to publishers at launch? Will it be pricey for publishers?
- OS: What can we expect from the OS? Android related?
I can answer some of these questions already, but where would be the fun in that? It's speculation time... again, B3D!
The Facts
So, here's the current information of the portable itself:
Press Release
SONY COMPUTER ENTERTAINMENT ANNOUNCES ITS NEXT GENERATION PORTABLE ENTERTAINMENT SYSTEM
Ultimate Portable Entertainment System Makes Its Debut This Year,
Further Expanding the PlayStation® Business in the Portable Gaming Market
Tokyo, January 27, 2011– Sony Computer Entertainment Inc. (SCE) today announced its next generation portable entertainment system (codename: NGP), which delivers the ultimate portable entertainment experience. NGP will make its debut at the end of the year 2011.
NGP is designed to offer unparalleled interactive entertainment that is only possible on PlayStation®. This new system offers a revolutionary combination of rich gaming and social connectivity within a real world context, made possible by leveraging SCE’s experience from both PSP® (PlayStation®Portable) and PlayStation®3 (PS3®) entertainment systems.
Deep and immersive gaming is at the core of PlayStation’s DNA, and NGP is the latest embodiment of this vision. By having both Wi-Fi and 3G network connectivity, together with various applications, NGP will enable infinite possibilities for users to “encounter,” “connect,” “discover,” “share” and “play” with friends wherever they are. Within the device are a range of features that provide a genuinely cutting-edge, next generation ultimate portable entertainment experience.
・Stunning OLED and Revolutionary User Interface
NGP incorporates a beautiful multi-touch 5-inch organic light emitting display (OLED) as the front display. A high-performance CPU / GPU combined with OLED enables rich, visually striking graphics never seen before on a portable entertainment system, for both games and other digital entertainment content. The new system also incorporates a unique multi-touch pad on the rear, and together with the front touch display, NGP offers new game play allowing users to interact directly with games in three dimension-like motion, through “touch, grab, trace, push and pull” moves of the fingers.
・Super Oval Design and Dual Analog Sticks
While succeeding the basic design philosophy of PSP, NGP adopts the Super Oval Design form factor, created to fit comfortably in users’ hands. For the first time, a portable entertainment system will feature two analog sticks, which enable a wider range of game genres to be brought into the portable experience.
・LiveArea™
Every game title for NGP will be provided with a space called “LiveArea™” where users can share the fun and excitement with other players. Users will have access to the latest information of games provided from SCE and 3rd party developers and publishers through PlayStation®Network. Additionally, NGP users will be able to view an “Activity” log that is constantly updated with accomplishments from users who are playing the same game, which in turn can trigger active real-time communication among users.
・Near
SCE will also provide location-based services on NGP as part of the basic features utilizing PlayStation Network. The new application called “Near,” developed specifically for this service and the network, will be pre-installed in the system to let users find out what their friends in the vicinity are playing now or what they were playing recently. Users can meet their friends and new players virtually, regardless of what games they are playing, simply by sharing their game information across different dimensions of time and distance.
・New Game Medium
NGP adopts a new game medium, a small flash memory based card, dedicated for NGP software titles. Taking advantage of the flash memory feature, this innovative card can store the full software titles plus add-on game content or the game save data directly on to the card. By adopting flash memory based card, SCE will be able to provide game cards with higher capacity in the future, allowing developers to store more game data to deliver rich and immersive games.
NGP will also come equipped with two cameras on its front and rear, as well as three motion sensors, gyroscope, accelerometer and electronic compass, all of which are designed to enable users to enjoy the world of entertainment that is linked with real life experiences.
PlayStation®Suite (PS Suite), announced today, will also closely coordinate with NGP. The newly developed and released game content for Android™ based portable devices can also be enjoyed on NGP. As a result, users will have access to not only the most leading-edge content, but also some of the more casual experiences that typify the mobile market place.
SCE will vigorously promote NGP towards the launch as the next generation portable entertainment platform and deploy various measures to further expand the portable gaming market.
Known Specs
CPU
ARM® CortexTM-A9 core (4 core)
GPU
IMGTech SGX543MP4+
External Dimensions
Approx. 182.0 x 18.6 x 83.5mm (width x height x depth) (tentative, excludes largest projection)
Screen
(Touch screen) 5 inches (16:9), 960 x 544, Approx. 16 million colors, OLED
Multi touch screen (capacitive type)
Rear touch pad
Multi touch pad (capacitive type)
Cameras
Front camera, Rear camera
Sound
Built-in stereo speakers
Built-in microphone
Sensors
Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer), Three-axis electronic compass
Location
Built-in GPS
Wi-Fi location service support
Keys / Switches
PS button
Power button
Directional buttons (Up/Down/Right/Left)
Action buttons (Triangle, Circle, Cross, Square)
Shoulder buttons (Right/Left)
Right stick, Left stick
START button, SELECT button
Volume buttons (+/-)
Wireless communications
Mobile network connectivity (3G)
IEEE 802.11b/g/n (n = 1x1)(Wi-Fi) (Infrastructure mode/Ad-hoc mode)
Bluetooth® 2.1+EDR ?A2DP/AVRCP/HSP?
Current Publisher/Developer support list
Japan
ACQUIRE Corp. ALVION Inc. AQ INTERACTIVE INC. ARC SYSTEM WORKS Co.,Ltd. ARIKA CO.,LTD. ARTDINK CORPORATION ASCII MEDIA WORKS Inc. CAPCOM CO., LTD. CHUN SOFT CO., Ltd Codemasters Software Company Limited Crafts & Meister Co.,Ltd. CyberConnect2 Co.,Ltd. D3 PUBLISHER Inc. Dimps Corporation Edia Co., Ltd. ENTERBRAIN, INC. FromSoftware, Inc Gameloft K.K. Genki Co.,Ltd. Grasshopper Manufacture Inc. GungHo Online Entertainment,Inc GUST CO.,LTD. HAMSTER Corporation HUDSON SOFT CO., LTD. IDEA FACTORY CO., LTD. Index Corporation(Atlus) IREM SOFTWARE ENGINEERING INC. KADOKAWA GAMES,LTD. Kadokawa Shoten Publishing Co., Ltd. Konami Digital Entertainment Co., Ltd. LEVEL-5 Inc. Marvelous Entertainment Inc. media5 Corporation NAMCO BANDAI Games Inc. Nihon Falcom Corporation Nippon Ichi Software, Inc. NOWPRODUCTION, CO.,LTD Q Entertainment Inc. SEGA CORPORATION SNK PLAYMORE CORPORATION Spike Co.,Ltd SQUARE ENIX Co., Ltd. SystemSoft Alpha Corp. TECMO KOEI GAMES CO., LTD. TOMY Company,Ltd. TOSE CO., LTD. Ubisoft K.K. YUKE’S Co., Ltd.
North America
Activision, Inc. Capybara Games Demiurge Studios Epic Games Inc. Far Sight Studios Frima High Voltage Software Kung Fu Factory Paramount Digital Entertainment PopCap Games Powerhead Games Trendy Entertainment Ubisoft® Warner Bros. Interactive Entertainment 2K Games 2K Sports
Europe
Avalanche Studios Climax Studios Ltd Codemasters Software Company Ltd Eurocom Developments Ltd Eutechnyx Ltd Exient Ltd Firemint PTY Ltd Gameloft SA Gusto Games Ltd Home Entertainment Suppliers PTY Ltd Impromptu Software Ltd Rebellion® Rockstar Games Sidhe Interactive Sumo Digital Ltd Team 17 Software Ltd Ubisoft Entertainment SA Zen Studios Ltd
Pictures (shamelessly stolen from various sites and then hosted on IMGur):
As you can see, the SGX543MP4+ can render photorealistic Diego Maradonas. Up to 4 Diego Maradona per cycle, I heard from a source close to IMGtech.
The solid-state based media (UMDs not so universal anymore, it seems):
The beauty shots, a.k.a. "If this was yours it will be full of fingerprint smudges and dust particles" shots:
And finally, I have to commend SCE for letting a 14 year old who famously made skins for Winamp, Winzip and jailbroken iPhones design the interface of the NGP:
The Speculation™, a B3D Tradition
So, let's not those silly and overrated 'facts' get in the way of what we do best here on B3D forums, speculate. There are still many technical variables left to be unveiled:
- RAM: VRAM, or Unified architecture? eDRAM? And more importantly, how much of it?
- CPU: Does the Cortex CPU embark the powerful NEON VFPU/SIMD engine?
- GPU: How is SGX543MP4+ setup on the physical die?
- Clock speeds: That holds true for the whole thing (CPU, GPU, RAM). And should we expect a PSP like scenario where the console is down clocked at launch?
- ROM: What technology these solid state cart use and in what size will they be available to publishers at launch? Will it be pricey for publishers?
- OS: What can we expect from the OS? Android related?
I can answer some of these questions already, but where would be the fun in that? It's speculation time... again, B3D!