http://www.twice.com/article/477289-Sony_Cites_Positive_Black_Friday_Performance.php
Bolded line summarizes one of the fundamental problems for Sony and many other CE companies.
For software + hardware platforms, they have to extend the value chain all the way back to product development, and all the way forward to customer experiences and the "intangibles" (aka marketing, community, chicken soup).
That's why I mentioned it doesn't matter what Sony do, it's how they did it that failed them. e.g., I was told some Sony internal software division unit #2 implemented the Vita UI. If so, then this unit has to be responsible for the acceptance of the Vita UI as well (plus evolving it until we are satisfied). It is not good enough for them to just follow the specs and schedule.
Fourteen months into his role as president and CEO of Sony Electronics, Phil Molyneux said Wednesday the company has gained significant momentum in recapturing lost consumer appreciation.
Molyneux said his chief mission since arriving has been to redirect the Sony corporate culture to focus on the consumer first, ahead of the retailer, in its go-to-market planning and strategy implementation.
The results, he said, led to a successful Black Friday holiday sales period without the company having to resort to doorbuster discount promotions.
Molyneux said Sony saw a 40 percent increase in its online call center business over the Black Friday weekend compared with a year ago, and a 21 percent increase in sales at its revamped Sony Stores.
At national accounts, Molyneux said Sony virtually across the board bettered its targeted sales goals in key categories over the four-day period. He singled out Blu-ray players for "phenomenal success."
"Based on our touch points, shop front and shareholder value, we really didn't want to go in with significant discounts," Molyneux said. "However, the results were really strong for TV and digital imaging. Vaio and our tablet have been on plan, but we did not over achieve there.
...
Upon his arrival here, Molyneux said Sony's corporate focus was stuck on meeting the retailers' needs.
"We were focused on sell-in rather than sell-out," Molyneux said. "We were an organization that made an effort to ship and forget. I had to drive a cultural change. The relationship with the retailer is important but the focus on the consumer is paramount."
[Blah]
Bolded line summarizes one of the fundamental problems for Sony and many other CE companies.
For software + hardware platforms, they have to extend the value chain all the way back to product development, and all the way forward to customer experiences and the "intangibles" (aka marketing, community, chicken soup).
That's why I mentioned it doesn't matter what Sony do, it's how they did it that failed them. e.g., I was told some Sony internal software division unit #2 implemented the Vita UI. If so, then this unit has to be responsible for the acceptance of the Vita UI as well (plus evolving it until we are satisfied). It is not good enough for them to just follow the specs and schedule.