SedentaryJourney
Regular
Found a nice run down of the history of the iPod. Without turning this thread into the Apple show, I'd like to mention a few things about why the iPod took off. By the time the iTunes store was ready two generations of iPods were already on the market, and were largely successful selling over a million units. Around the announcement of the iTunes store several things happened: iTunes was ported to PC, the third generation iPod was announced and was the first to natively support the PC in the form of iTunes(!) as well as being the first model to sport USB(!). So there's multiple reasons why the iPod took off when it did, of which the iTunes store was a part. From what I've read the iTunes store was not part of Apple's initial plan for the iPod but followed as a natural consequence of the failure of Napster in 2002 and the popularity of the iPod.I agree the ease of use and industrial design are key success factors. But they are insufficient. iPod had both in its first year but it didn't take off in a huge way. The iTunes ecosystem is the key reason it took off because (1) it further simplified the use cases by incorporating direct download, and (2) it freed the users from draconian DRMs common in that era.
I doubt the "Apple never intended to get into the music retail business" statement. It may be true before the iPod creator showed up in Apple. But the iPod business model was conceived with a sister online operation in mind from day one. Unfortunately, no hardware vendor would believe him. Only Jobs recognized the potential and made it successful. According to published materials, Jobs had to negotiate with the music execs for 2 years before the contracts were nailed down.
Today, iTunes is ever more important to Apple. At the beginning, like iPod, iPhone sold based solely on industrial design and ease-of-use. In fact, mobileme was problematic at launch. However AppStore and iTunes have further allowed Apple to build a self-feeding ecosystem for both app and media. Without both, iOS is significantly weaker because competitors like Google can just introduce cheap devices.
Which is why any iOS competitor need to deliver both the hardware, software plus the online experiences now.
I think Sony's on the right path here, although PSSuite should just be PSN on smartphones instead of something separate.Yes, Sony will need to integrate not just any network services, but a unique set of network services to stand out. As it stands, Music and Video Unlimited may be a fine start, but they are insufficient. From integration and user perspective, Sony should roll their game contents into the online platform as well.