Sony's content platform and business strategy *spawn

These days, casual game developers should be able to pick a cross platform SDK to write/port games between PS3/360/WiiU, PC and mobile platforms. e.g., Plants vs Zombies was ported to all of them.

That's why Sony invested in PS Mobile as well as native SDKs for the home consoles, plus SOE and Gaikai. They don't really stick to just one gaming platform.

EDIT: Ugh, I forgot about Vita.
 
Well, with the new financials out for Sony, it's safe to say that PS3 still hasn't passed X360 in WW sales.

Combined PS3 and PS2 sales were 6.8 million units for the holiday quarter (Q3 FY12 ending Dec. 31).

Considering they announced sales only hit 70 million on Nov 4th not all of those sales (if we could take out just the PS3 sales) came in just the last almost 2 months. Close (I'd say probably 1-2 million unit lead for X360) but not quite there.

On the positive side, they had a small but positive net operating income.

On the not so bright side, their Game division (all playstation home and portable brands) operating income fell precipitously. It's still profitable but only barely. PS4 can't come soon enough for Sony. I won't be surprised if the Game division suffers losses in the next 3 quarters as Sony gets ready to release the PS4. Especially if it is true that they are announcing the PS4 this month. That will likely put a damper on remaining Playstation sales until the PS4 launches.

Regards,
SB
 
SCE also did a lot of promotions/bundles for Vita to make it sell something. That must have cost a bit.
 
Are you asking about a stealth PS4 retail launch? It would be substantially more difficult for Sony to do so without any leaks. The SKUs would have to be entered into the retail stores systems, they'd [retail] have to have floor space planned, they'd [retail] have to have their circular sales ads. We always see leaks of SKUs being entered into the retail systems at least 1 month before retail launch.
 
When Sega tried it for Saturn it was pretty much a disaster. They could maybe spring a summer launch on us, but nothing closer than that.
 
What's the fastest announcement to release of a CE product we know of? I know slimmed models have had very short release times from initial announcement (wasn't it one day for PS3slim or something?) but we've had rumour plenty of time before hand.
 
With the PS3 slim there was more than just rumors, there were leaks of case photos. The 360 slim was almost total surprise except for the pic hours before they unveiled it. I could see Microsoft doing it again if it was necessary. Sony could surprise us too, but what's the point of E3?

Tommy McClain
 
can sony take the apple model of announcing a product and releasing it within weeks ?

Within weeks of a potential Feb. 20th announcement? Ummm, likely only if you want to sell the hardware...with no games available for months after the hardware is sold.

So, call it highly unlikely. :)

Launching an iOS device is relatively much simpler consider a competent mobile device dev could likely whip something out in a matter of days or weeks. Perhaps a few months if it was something ambitious...for mobile. Couple that with mobile devices not needing to have a showcase lineup of launch titles in order to justify the device's existence...

For a launch console title though. You're likely going to need some bit of time with the final development kit in order to make sure your title looks reasonably good, performs reasonably well, and is bug free.

Regards,
SB
 
With the PS3 slim there was more than just rumors, there were leaks of case photos. The 360 slim was almost total surprise except for the pic hours before they unveiled it. I could see Microsoft doing it again if it was necessary. Sony could surprise us too, but what's the point of E3?

Tommy McClain

I think the reason why they got away with it was because there was simply far less interest in a revision as compared to a full next generation console release. I would say the best they could do would be 'pre order yours tomorrow, the console ships in 2-6 weeks.' The idea does intrigue me a little though. I wonder what would happen if they can get their console out the door in volume say 2-4 months before Orbis?
 
It looks like Sony has turned PS Home into a dedicated server setup today ? All our Home files have been transferred to the server as part of the 1.75 update.

Going to Gaikai it later ?
 
It looks like Sony has turned PS Home into a dedicated server setup today ? All our Home files have been transferred to the server as part of the 1.75 update.

Going to Gaikai it later ?

That's actually a FANTASTIC idea... and would make HOME a much more useable app for socialising and using as a game hub from which to organise friends, clans, parties for gaming etc. (you know, the original vision for it).

That would be not only a great stand-out feature for the PS3, but also a fantastic use of the Gaikai streaming technology, provided they can get the load times down and get OS level game launching from HOME working.
 
Mixed feeling. Technically speaking, the original idea also allows others to host Home spaces, like webservers. Someone did hack into these Home webservers in the early days.

Centralizing to Gaikai servers may mean only Sony servers are allowed. I guess they will want to have full control if Home is deployed to all users.
 
Or want you to be able to access it from any device. Who knows? It's a bit early to tell now.
 
Yap, a server based solution would also mean others can "see" your apartment when you're not logged on.

A Gaikai implementation would make it accessible to its clients for a relatively fixed computing cost.
 
What do people here make of all the revelations about relationships between Sony and indie developers that keeps surfacing? Especially about how some are actually keen on the developing environment and less saturated online store of PSN.

It really seems like they've knocked some proverbial ball out of the park because the enthusiasm for Indies on Vita is astounding. Tens of games have been announced just in the last week and we've seen playable demos of Hotline Miami and Machinarium released on Vita after only being announced at GDC!

Very happy to be a Vita owner right now because the drought has been long since launch. It seems indie and mobile hardcore gaming are a great fit! They could do more for Vita than any big publisher I think :)
 
What do people here make of all the revelations about relationships between Sony and indie developers that keeps surfacing? Especially about how some are actually keen on the developing environment and less saturated online store of PSN.

It really seems like they've knocked some proverbial ball out of the park because the enthusiasm for Indies on Vita is astounding. Tens of games have been announced just in the last week and we've seen playable demos of Hotline Miami and Machinarium released on Vita after only being announced at GDC!

Very happy to be a Vita owner right now because the drought has been long since launch. It seems indie and mobile hardcore gaming are a great fit! They could do more for Vita than any big publisher I think :)

I think this directly impacts the "SteamBox" the most. My guess was its idea was to provide some general set of hardware for anyone to develop off of without any roadblocks, though the stumbling block for me has always been "Would people ever really want to buy such a thing en masse?" Sony seems to have responded to that idea with "WE MUST CRUSH THEM" to such a strong extent that the SteamBox most certainly will have a stronger uphill battle than if Sony were to act like its PS2-era king-of-the-world self.

Also, Vita purchase validated. :)
 
Sony professional media cloud services:
http://www.broadcastingcable.com/article/492665-NAB_Sony_Launches_Media_Cloud_Services.php

Applications available at launch include:

• Ci MediaBox: Collects, organises, previews, shares and archives every media type and size using studio-designed cloud storage solution suite
• Ci VideoLog: Enables logging of frame-accurate events to prepare content for downstream opportunities, distribution and playout automation
• Ci AudioSync: Utilises analysis algorithms and audio pattern matching to reduce non-creative editing work time in content-preparation workflows
• Ci FrameMatch: Analyses media files to automatically identify differences and likenesses between two sets of video files
• Ci ReviewApprove: Enables review, annotation and collaboration on media files across multiple locations in real time, simultaneously

Ci is currently in beta production and will be on display next week at the 2013 NAB Show in the Sony booth. Ci is available within the US and European markets, with plans for additional service capabilities to be launched within the year.

Hmm... Not sure if it's efficient to use cloud for this sort of work.

Jeff_rigby found the link in GAF.
 
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