Well the problen was that with PS1 the price was attractive compared to the competition. And they went after 3rd parties strongly.
You mean when Sega allegedly angered a lot of 3rd parties and consumers by launching 4 months early with mostly first party games and a higher price point that reflected the cost of both new consoles a year earlier in Japan and not even mentioning the growing discontent by the way they supported the Sega CD and green lighting the 32X right?
Its not like sony had it easy, they were supposed to have a hard time (and they did, initially lose to Saturn in Japan) but Sega sure did make it easy.
With PS2, there was the hype leading up to it. Strong initial sales, large decline then price adjustments to bring demand back online. And Dreamcast just didn't put up a good fight despite launching first.
You mean that Sony somehow built a loyal fanbase that appart from the "hype" was insignificant to the real reason people where buying first year PS2s because they could justify buying a movie player that granted them access and saved space on what they could whatch, despite the fact that the console had a weak first year game library but that loyal fanbase and converts were enjoying the then unheard of ability of replaying old console games with enhancements.
...and somehow the other consumer base was losing confidence after the premature ejection of Saturn that also allegedly angered 3rd parties and consumers and many other things that contributed to a general vote of no confidence to buying DreamCast and its games library thanks in part to wince making it a cake walk for pirates...
And then there was the looming hype of a console to end all console specs war and how in the hell was Sega going to survive against a new, richer opponent...
With PS3. It was just a multitude of problems. Delayed due to Blueray. Hugely overpriced compared to the competition. And this time, unlike Dreamcast, the X360 was able to leverage their launch much better with courting 3rd party devs much more strongly than Sega did with Dreamcast.
Uh you must mean delays to an optimistic announcement made by ignoring the physical limitations of making a console that does not melt some of its own components rendering it useless.
Again Dreamcast? Unfortunately back then 3rd party game devs and consumers must have remembered previous Sega products to lack any, strenght in opening their wallets and blindly screaming SEGA as they handed their cash away at any form of support.
So unlike PS2, even with some price adjustments PS3 wasn't able to regain sales momentum after initial sales due to hype. And the price adjustments still didn't bring it inline with mainstream expectations unlike PS2.
I am wondering how you are writting Sony's obitchuary by comparing 2 and a half years of PS3 existance to the PS2s lifecycle that lacked a major economic crisys.
I believe that your "mainstream" expectators did expect the PS3 to do well but seriously "PS2 well" is a far cry for anyone to expect, even Sony would lack such expectations.
I think the loss leader strategy is perfectly fine. But the problem is that you still have to keep the machine within reach of the masses. Enthusiasts will buy it no matter the price. But you aren't going to get anywhere with a loss leader product unless you can move large quantities of product to the masses.
Things change, tech gets bigger and hotter and more expensive, this gen is a lesson for hitting physical barriers that humbled AMD, IBM and even mighty Intel.
The other side of reality is that Nintendo just could not afford to spend on higher spec simply because they actually do not have the money Sony has, cannot waste and write off billions like Microsoft and unlike Sega, Nintendo actualy has the balls to say no and not waste money... except for Virtua Boy
Add to that, the global recession hitting just when Sony most needed to make another price cut ...Regards,
SB
Recession is hitting everyone without prejudice, many consumers are changing their spending habits and many more are seeking alternative ways to "work" to pay those bills and have spending money. While I agree with you I would not underestimate Sony because they know that even a price cut is not going to help unless you build a game library of game content the consumer cannot get anywhere else.
Nintendo does not have money to burn,they only make one type of product even when they are reaping in the profits of this gen.
Microsoft is the only company that does not really have to worry about where their cash is comming from because the entire world seems to buy Microsoft software and operating systems, sure they posted a loss but it was laughable at best because of the word of mouth against Vista.
Sony was already a 3rd party dev and they were pretty much like EA, Activison,etc it sucked but people bought into the adverising.
Sega's best games are with their consoles, even the 3d Sonics, there is very little pride in their mp games and the ones that have that old Sega spirit are getting ignored reguardless of any advertising because the game seems so alien to even the general hardcore audience.
That is pretty much what would happen to both Sony and Nintendo, just shadows of their former selves.