You'd need an OS layer, or per title, to create the virtual theatre. Maybe in the breakout box. There's been plenty of discussion in this thread on that point if you want to search.
Yes. It has the lowest possible latency with the most immediate sensor readings affecting the frame presentation.Btw the frame rate up er on VR uses the sensor data too right?
There aren't artefacts because it's not processing the image. It just moves it slightly.This means the artefacts can be minimized to imperceptible hopefully. And looking at psvr gameplay videosvideos, I can't see any artefact from upping the frame rate.
It's doing something a lot simpler! PSVR takes the current frame rendered wherever you are looking, and moves it a fraction based on how much your head has moved. Technically it's inaccurate, performing a 2D transformation that disregards the perspective of the 3D scene. However, it's so slight and so short that it seems to not matter, and instead provides an important visual continuity on fast movements.But in VR it reduce lag. How? O_O
The reprojection could correct line by line.... It has velocity info, and knows each line's window of emission on the timeline. This would be cool, right? No need for global update, then.
So I am guessing the BOM at $170 headset, $190 with camera, $240 with cam and a pair of Move.We tend to price hardware not to make money from it but to get as many install base so that content can be sold. This is the same kind of thinking in the way we are approaching PlayStation VR
$199 sans tax at exchange rates is £132 + 20% VAT == £158. Add some margins for 'discounts' and £200 is about right for a $199 device. So I wouldn't be surprised if a $199 headset released at £199, there'd be lots of grumbling saying the US gets everything cheap, and then everyone will buy a headset at a budget £160 saving £40 from Amazon or ShopTo or whoever and thinking themselves very clever for managing to buy at a discount below RRP.
I based it on the msrp of the camera and moves.isnt the gap between 200 250 and 300 too close? or maybe that is the point, so most people will get the 300 bundle complete package.
Shu reiterated their approach on price, I hope nobody still thinks it will be $399, it seems very clear. Unless I'm way off with my BOM estimate.
http://www.digitalspy.com/gaming/in...l-reality-games-need-their-own-rating-system/
So I am guessing the BOM at $170 headset, $190 with camera, $240 with cam and a pair of Move.
Retailers might make a little profit, so it could be 3 skus at $199, $249 and $299.
It would going by my calcs. $250 == £166 current exchange + 20% VAT == £200. Plus 'margin' to reduce the price down to sell to consumers, so list it at £250 in order to sell it at £200.I would, whilst the exchange rate isn't 'fair' it's not a straight $ to £ - I would have thought $250 = £200