Sony VR Headset/Project Morpheus/PlayStation VR

And as is traditional with the PC platform, games each year games become more and more demanding or visuals become more and more compromised - VR will only compound this. Your £1,500 VR PC this year may well be a £1,000 PC next year but next year's games will be pushing this year's specs hard and harder the next year.

While that's true, it's important to remember that the reason the games are becoming more demanding is that the visual bar is constantly rising. If you are happy to retain a fixed level of visuals year on year (fixed as in rising only in line with console graphical improvements) then your £1500 VR setup will be able to cope with them several years down the line. You'll just have to be content with lowering your settings by an ever increasing degree, or put another way, be content with watching the visual ceiling rise ever further out of your reach - but it doesn't mean the visuals you'll be experiencing will be any worse than they were a few years ago. Although this does seem to be a common misconcption of how PC gaming works.
 
I still don't :oops::???::mrgreen:.

Morpheus is going to provide a VR game experience. People's willingness to buy into that will be dependent on that experience. When they see the same game on PC runs in better quality, they'll shrug; that's the norm.

If the game experience is brilliant, what does it matter how the rivals compare? People didn't enjoy Wii less because it wasn't as pretty as PS360. The waggle experience was worth the investment. When you stick a Morpheus on and get transported into another world, even though that experience isn't as good as a decent PC running the same game, the experience has a value that you can assign a personal dollar figure to. For you, the lower quality Morpheus experience (which is only comparing AAA immersive games, as if highly specialised VR experiences including first party titles aren't worth mentioning) may not justify the few hundred dollars difference in adoption price, but for many it'll be worth it. Certainly regards mass adoption, Morpheus won't be ignored because it's not as good as a decent PC rig.

That's just not true. PS4 will get to £200 and £150. The minimum price of a PC always remains higher, but you get more performance for that. PS4+VR will be a good £200-300 cheaper than PC, and for a signfiicantly better PC experience as your describing that puts shade to the PS4 experience, you'll have to spend more. The end result is exactly the same a user choosing a cheaper, less expensive console or PC over another more capable, more expensive option.
Let me make this simpler for you. We all expect the PS4 to not be able to match the PC. My argument isnt about not being able to match the PC. My argument is the probability that the experience will be below even the norm.
Your whole arguments against my point is valid only under the assumption that I am speaking about the PS4 not matching the PC experience in the same manner that non-VR PS4 games dont match PCs either. But I am not talking about the same thing
 
http://www.twitch.tv/oculus

their conference should be starting right now. Brendan irbe just got on the stage


they are now showing off the new rift, looks just like the leaks but its black instead of green inside

showed a quick look at their store / menu options and a quick game looks like eve.

Now he has it in his hand , looks tiny and vey light.

custom display and optics.

2 amoled low persistence screens

constilation tracking system.

external desk sensor . Plugs into the back of the pc.

The head set is wireless !?!? the images they are showing doesn't have wires when they are on the models. No wires in any of the press images nor the unit they have on stage. Nope final images they are showing right now have a wire

intergrated audio as we know. They easily detach just two male into female posts

They have a dial for oyur eye distance

better ergonomics with glasses. Fabric all around the device

VR input is up next

shipping with wireless xbox one + adapter controller

XBOX one to Oculus rift streaming . Halo , forza , sunset . Boom MS has its own VR experience... not quite as it seems to put you in a virtual room with a giant screen.

They said there is a lot more coming with MS... I bet they are making the rift for the one.

Launch RIft games coming up now

Eve valkrye is up on stage right now

chronos looks like a cool RPG

EDGE of no where by insomniac . Looks awesome

more coming at e3.

they have their own software called home. It loads up automaticly when you put the rift on.

VR previews of the game.

Q1 2016 release date. E3 is gong to be their biggest show.

One last thing to show

Palmer is coming out with the input solution.

Xbox one control best way to play certain current games like lucky's tale .


Oculus touch !

IMG_4734.JPG


looks much better than the vive sticks imo

IMG_4725.JPG


6 dof , hand triggers, anlog stick , haptics and others built in .
 
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I still don't :oops::???::mrgreen:.

Morpheus is going to provide a VR game experience. People's willingness to buy into that will be dependent on that experience. When they see the same game on PC runs in better quality, they'll shrug; that's the norm.

If the game experience is brilliant, what does it matter how the rivals compare? People didn't enjoy Wii less because it wasn't as pretty as PS360. The waggle experience was worth the investment. When you stick a Morpheus on and get transported into another world, even though that experience isn't as good as a decent PC running the same game, the experience has a value that you can assign a personal dollar figure to. For you, the lower quality Morpheus experience (which is only comparing AAA immersive games, as if highly specialised VR experiences including first party titles aren't worth mentioning) may not justify the few hundred dollars difference in adoption price, but for many it'll be worth it. Certainly regards mass adoption, Morpheus won't be ignored because it's not as good as a decent PC rig.

That's just not true. PS4 will get to £200 and £150. The minimum price of a PC always remains higher, but you get more performance for that. PS4+VR will be a good £200-300 cheaper than PC, and for a signfiicantly better PC experience as your describing that puts shade to the PS4 experience, you'll have to spend more. The end result is exactly the same a user choosing a cheaper, less expensive console or PC over another more capable, more expensive option.


The thing is most of these people probably won't ever get to check out the PC version of the game running on Oculus with better hardware to begin with.
 
I don't get it, oculus said they worked for years on input... and gave up? Here's a standard gamepad we bought from microsoft, it's not even tracked. So much for standard VR controllers across platforms. :runaway:
 
Ah, there it is, exactly like morpheus.

So standard gamepad bundled, and optional move-like controllers. This is perfect. Third parties will be able to port everything three way!
 
Ah, there it is, exactly like morpheus.

So standard gamepad bundled, and optional move-like controllers. This is perfect. Third parties will be able to port everything three way!

Not really exactly like Morpheus. They seem to support "grab" functionality which is seperate to a more naturally placed "trigger" functionality. The circular sensor also seems to support hand gestures that translate into the game too (pointing, waving, thumbs up, button press).

Seems like Occulus have come up with an awesome input method here, my only concern is they didn't specify whether they were included witht he headset itself along with the XBO pad.

On a side note, I guess I'll wait to get the XBO pad now until the Rift is released in Q1 next year! And a little Pascal goodness to power the beauty at the same time me things.
 
Details. Nothing that would influence portability of experiences across platform, which was my biggest fear for the VR titles availability. It's going to be awesome.
 
XBOX one to Oculus rift streaming . Halo , forza , sunset . Boom MS has its own VR experience... not quite as it seems to put you in a virtual room with a giant screen.

They said there is a lot more coming with MS... I bet they are making the rift for the one.

This is really cool and hopefully (presumably) also an option for PC in those games that don't properly support VR. And yes, I'd expect plenty of games to be compatible with PC as well as XBO moving forwards, in other words, tons more games for Occulus as a platform. Superb news.
 
Details. Nothing that would influence portability of experiences across platform, which was my biggest fear for the VR titles availability. It's going to be awesome.

True, although the functionality does seem to be a slight superset of Move (specifically the hand gestures) so it may mean certain (likely minor) game features aren't portable to the PS4. Grab functionality can always be emulated via a button on the Move.

EDIT: oh yeah, the analog sticks could cause some issues actually.
 
They have a redesigned Move patent from 2 years ago, it has a touchpad like vive. But if they come out with a new Move it will be sad for those who thought they could reuse the 2010 version. I think it would still be a worthy sacrifice. I guess it depends if third parties reallly asked for it.

In any case, we can expect that the really big titles will use the common denominator of controllers features, and the overlap is substantial enough that it's not a problem. This will be nowhere near the clusterfuck of Move vs Kinect vs Wii motion gaming that made each controller require a unique unportable game.
 
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Let me make this simpler for you. We all expect the PS4 to not be able to match the PC. My argument isnt about not being able to match the PC. My argument is the probability that the experience will be below even the norm.
How are you calibrating the norm? If Morpheus outsells PC VR 2:1, wouldn't that make it the norm? And if someone only ever experiences Morpheus, wouldn't that set it as the norm for them? What's going on in the mind of your hypothetical shopper when they go shopping and are thinking about VR?
 
How are you calibrating the norm? If Morpheus outsells PC VR 2:1, wouldn't that make it the norm? And if someone only ever experiences Morpheus, wouldn't that set it as the norm for them? What's going on in the mind of your hypothetical shopper when they go shopping and are thinking about VR?
It would make it the norm if we assume that the experience is not hindered too much by technical limitations and thus embraced. As I have already said, we know nothing about that yet
 
We know quite a lot actually. We know it can provide a good experience, and that it is comparable to vive and oculus, because people tried them and described their experiences. All the doom and gloom about lack of processing power is already discredited.

The wild card is currently the xbox one, not the ps4.
 
It would make it the norm if we assume that the experience is not hindered too much by technical limitations
Even if it does have technical limitations, if it's the system most people buy, it's the norm. How can it not be? A 'normal' car is a four/five door family motor and not a technically and performance superior supercar. And 'technical limitations' on PS4 basically boils down to artistic limitations, as that's the only thing that'll be limited. Devs in turn will target the lowest common denominator, so quite probably aim for Morpheus and add a little trivial eye candy for PC versions. The Morpheus experience itself regards responsiveness and FOV and whatnot is every bit as valid a VR experience as the rivals. Only if PC outsells Morpheus and has a significantly higher base spec (at significantly increased cost at this point in VR's latest attempt) will the Morpheus experience be below the norm.

Actually input seems a more significant concern/factor to me than headset. All the headsets will be great, but what input will devs be targeting on what platforms and how well does that perform in the games people want to play?
 
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