Virtual keyboard cursor is Wii-style gyro only, no camera tracking.
Box, box, box, box, box, helmet, wire, hookup, wire, wire, wire, disc,.
Q: Does the Processor Unit support 4K and HDR pass through?
The PS VR Processor Unit (PU) supports video pass through so that you can enjoy regular non-VR content on your TV when you have the PS4 connected to the TV via the PU and the PU is connected to power via the AC adapter and the PS VR headset is not in use. This pass through support works for regular 1080p signals and also supports 2160p (UHD or ‘4K’) content in YUV 420 color format at up to 60 Hz from a PlayStation Pro.
However, HDR signals are not supported for pass through by the PU. This applies to both 1080p and 2160p HDR. If you have a HDR capable TV and want to view PS4 content in HDR, it is necessary to cable the PS4 directly to the TV.
some new news about the breakout box:
actual link to FAQ:
http://blog.us.playstation.com/2016/10/03/playstation-vr-the-ultimate-faq/
referred from:
http://www.neogaf.com/forum/showthread.php?t=1288307
OP quotes interesting point:
A minor annoyance for someone expecting the whole experience by going with 4Pro and PSVR and a 4KHDR tv.
Pretty big annoyance if you ask me. [emoji848]
Pretty big annoyance if you ask me. [emoji848]
Rift and Vive send a pre-distortion mirror to your monitor for social viewing.
So for those with asymmetric gameplay like playroom vr, ps4 actually output 3 pictures instead of two?
2x960x1080@120fps
1x1280x720@unkown
Thats a lot of pixels. All through one hdmi cable.
I wasn't aware of that, I've always seen those dual-distorted images in the monitors when people are showing demos. Is it part of each headset's native software or do you need a third-party software?
Is it sent through the headset itself or through another video output of the graphics card?
So for those with asymmetric gameplay like playroom vr, ps4 actually output 3 pictures instead of two?
2x960x1080@120fps
1x1280x720@unkown
Thats a lot of pixels. All through one hdmi cable.