Aww going back into the sea! Yarrrr yarrI believe it was a limited viewing Fri-Sat... no Sunday showing. Plus, I'm back in Oceanside...
Aww going back into the sea! Yarrrr yarrI believe it was a limited viewing Fri-Sat... no Sunday showing. Plus, I'm back in Oceanside...
Jeff Canatta, who owns both an Oculus and a Rift said he was shocked by how good the PSVR is and said it has even less screen door effect than either PC solution.Generally people thinks Psvr looks horrid due to low processing power and 1080p. At least that's the gist I got from reading the comments section on various websites.
People already burned by pen tile. They totally forgot that Psvr use RGB or totally forgot how horrible is pen tile compared to RGB.
But... why?If it's using micro usb, then it's a new revision surely.
If it's still using mini USB. I want to look for its production date and see some hilarity like made in 2010 or something lol
I'm not buying the notion that it's horrible as some seem to be trying to suggest but I also strongly believe there are likely scenarios where PSVR will struggle on a PS4. Neo should help those situations a lot but it probably won't be till we get to the second generation of VR hardware or even the third before we see solutions on console and PC to many problems that any of these platforms haven't addressed.Jeff Canatta, who owns both an Oculus and a Rift said he was shocked by how good the PSVR is and said it has even less screen door effect than either PC solution.
Second gen VR will surely need better than PS4 hardware. the specific point here is whether Neo was created of PSVR as some are suggesting. If true, PS4's VR experience would be sub-par and Neo on the same VR headset would be much better, with the significant situation where PSVR on PS4 basically doesn't happen and everyone would need a Neo, massively affecting PSVR adoption.Neo should help those situations a lot but it probably won't be till we get to the second generation of VR hardware or even the third before we see solutions on console and PC to many problems that any of these platforms haven't addressed.
or Neo is for PSVR2 down the line? so the generational upgrade is every half. So they can have more rapid PSVR iterations.
ps 4 , then PSVR got released.
PS 4.5 , then PSVR2 got released.
or PSVR will be "late", so it will be for full generatoin and half generation.
PS4 + PS4.5 = PSVR
PS5 + PS5.5 = PSVR2
But it doesn't. PSVR is updating with very low latency and 120 Hz. Neo isn't going to help with that. The only thing Neo could help with is not using the 60 > 120 Hz reprojection, and I don't think that causes nausea. Reprojection ought to result in people complaining about graphical glitches and warping if they notice it at all.IMO PS4 = PSVR
PS4.5(NEO) = PSVR for people who need higher frame rates - I could see Sony answering critics of VR sickness with we have NEO which for 'X' dollars more provides greater fidelity for those consumers who need it.
We're talking PSVR right? Sony already have a min requirement so why would devs increase that when they don't need to?
Robinson really looks and runs great on [base] PS4
This video demonstrates the real problem with VR - selling it to people who've never used it. The amount of times he says "the sense of scale is incredible" epitomises the difference between watching the 2D representation and not being wowed versus being the one in the VR headset and the world being in 3D with actual depth and being able to judge scale and distances.
That was the thing that Carmack promoted during his initial PR round with duck-taped version of first Rift so many years ago. He described looking a pile of bricks in test level of Rage rendered in real 3D with realistic scale and ability to move in space and look it from any angle as "deeply fundamentally cool".
Yup. I see lots of comments on this forum along the lines of folks not being interested in VR and this really does surprise me unless they either a) have some condition that precludes them using VR gear or b) they've not experienced a good VR experience - I imagine it's mostly the latter. This is the toughest sell of VR; like good sex you simply cannot describe it somebody who has not also experienced it. It's not relatable without a common frame of reference.