"PSVR is 399 with no camera! Oculus is 399 with 5 free games and an Xbox controller as well as a camera! PSVR=teh expesivz!"
You can take a photo of any RGB display and get subpixel artefacts like that. A 20 megapixel photo of PSVR's screen isn't going to look much better.Nobody believed me when I told you guys that pentile is unable to accurately display colours.
Guess people now will be claiming that white is not a color, but that's cool. When you move your head you see all contrast edges rain bowing.
You can take a photo of any RGB display and get subpixel artefacts like that. A 20 megapixel photo of PSVR's screen isn't going to look much better.
That's old trailer, just decompresser into 60fps by a user, not Sony.Aww October
Masayasu Ito of SCE admitted to Nikkei that they have a plan to introduce PSVR to PC too expecting broader non-game use in future saying it's possible because PS4's internal is not so different from PC.
http://www.nikkei.com/article/DGXMZO98760930T20C16A3000000/
He says it's just a plan and they are concentrating on games right now, but seeing few months after he suggested a tentative plan of PS 4.5 we knew there's even a devkit, I suspect there's good consideration in the overall design of the PSVR spec including the Processing Unit. Oculus Rift will stay over $499 for a while, if a good enough HMD is offered at a cheaper price with a nice Unity plugin or native support it can make a huge sales impact.on the second page he did not specifically mention PSVR coming to PC, but the way the sentence was delivered... it seems refer to bringing PSVR to PC.
EDIT: ah i missed the intro paragraph on page 1. Nikkei has concluded that sony does plans to bring PSVR to PC.
Btw the oculus is also like this, but with blurrier pixels. Looking at white objects they would have the same yellow, blue, red, green tint gradient covering it instead of pure RGB white.
I can't believe how they are going to sell these skimask-prototypes, it will damage PSVR once these first generation devices are thrown in the bargain bin;
This is the kind of ridiculous FUD that I come to B3D to avoid. Do we really have to read this here?
From my experience (and impressions by others who experienced all 3 HMDs) PSVR should be almost free from screen-door effect, but looks softer and blurrier (and more jaggies) than Vive or Rift that use hi-res pentile screens.With your eyes pressed so closely against the panel, it's inevitable that you see the 'screen door' effect, visible here in a kind of diagonal pattern. It's possible to make out the edges of the pixels, but thankfully, not their RGB sub-pixel make-up.