Sony VR Headset/Project Morpheus/PlayStation VR

I read the Rift is actually the worst for bespectacled people, with the least amount of room inside the goggles to fit eyewear. If your frames are too wide they'll stick inside the Rift and you'll have to take off your glasses and put them inside the Rift before putting the gogs on your face...

Also, since both the rift and vive rest some (most?) of their weight on your nose, you end up with the nose pads of your glasses squishing into your nose = total fail as far as comfort is concerned. PSVR is superior here as it rests its weight mainly on your forehead, and it has the most room inside of it for your frames as well, allegedly.

This according to... Uh, I can't recall where I read this right now, sorry. Some post on Kotaku?

The Rift supports changeable face plates specifically to accommodate different types of glasses. Unfortunately the launch bundle only comes with the default one though so presumably you'll have to purchase the the different ones when they release.
 
The edges of the pixels must have a coloured saw pattern then, unless the diffuser really blurs it up enough.
Btw wait... did they really say RGB pixel??? that can't be possible

It's likely they are simply referring to the RGB subpixel elements, not the specific structure. Incidentally, there have been plenty of hands on reviews now and none of the several I've read has mentioned the colour pattern you're claiming must be present.
 
Pick a side and suit up!
I don't pick sides; I'm an equal opportunities gamer. :)

@pjbliverpool
Okay, well then, if that's the case the Rift merely has the worst default face plate for people with glasses, and the PSVR allegedly doesn't actually need changeable face plates that you have to pay extra money for, it'll fit your specs just fine (unless you're Dame Edna perhaps...)
 
I don't pick sides; I'm an equal opportunities gamer. :)

@pjbliverpool
Okay, well then, if that's the case the Rift merely has the worst default face plate for people with glasses, and the PSVR allegedly doesn't actually need changeable face plates that you have to pay extra money for, it'll fit your specs just fine (unless you're Dame Edna perhaps...)

Yeah I agree not releasing rift with at least one changeable fact plate for glasses wearers is a bit of a kick in the balls. I do prefer their approach of trying to give the best of both worlds through changeable elements though rather than going with a one size fits all approach that may be less optimal for both.
 
I'm fairly certain you can adjust PSVR so you don't have to wear glasses (obviously within reason), I'm sure they guy said it was up to me and I said for speed just to use my glasses so minimal adjustment required...but I do have a crap memory :D I do recall it was very comfortable tho :)
 
I've seen vr sickness mentioned quite a few times in Oculus reviews. Curious to see if PSVR will be better, or if there is something inherently wrong with VR. Lots of people suspect it's the disconnect between the movement of your physical body and movement in the game. Maybe some of the "dream" games won't work as well as we're hoping. All I want is an affordable Battlefield experience.
 
Motion sickness at this point is entirely down to content. If your game maintains 1:1 tracking, then you can't get motion sick. The more the game strays (and how it strays) from 1:1 tracking, the more people you'll see having discomfort. Any action FPS games that attempt to incorporate traditional game locomotion mechanics (where something other than your physical feet move your body through physical space) are not going to be comfortable for most people for extended play sessions.
 
Launch Rift still has three Velcro straps to fit the headset, it's going to be a bit of a pain to swap it around a group of people quickly (and fiddling with the IPD sliders every time). I thought the velcro were just for the prototype but it seems to be on the final version.

I am beginning to understand sony's focus on party games. There are a lot of details that shows it was important early in the design. Interesting ergonomy in comparison at least. One button fitting with no straps, one button positioning the visor to get a clear picture, IPD in software with a memory per user, social screen for everyone to see the game or for multi player social games, only top forehead and back of neck contact (doesn't mess the ladies hair I guess) and no-contact on the face (more hygienic and no raccoon faces). But there are some rubbery flaps on the nose in some pictures, these will have to be removed. Forcefully if necessary, watch me. :yep2:
 
I'm curious as to why Oculus didn't go with the 'welders helmet' style like Sony did. Its easy to say that it's a one dial adjustment but Sony have refined that over a couple of years. The first prototypes had a funny double head strap.

I'm assuming it's a trade off on the light seal and living room vs office design.
 
I'd be surprised if all consumer HMDs don't go the route of PSVR and Hololens eventually. Leaving a visible impression on your face and hair is funny to joke about among VR circles now, but it's hard to imagine that being acceptable for a class of products hoping to sell to a hundred million+ people.
 
Jimmy's parents are home early..
What's all that noise upstairs, is Jimmy okay?
They open the door to find Jimmy out of breath.
"What were you doing Jimmy?"
-"Homework" he says, with an outline of an Oculus imprinted firmly on his face.
 
btw sony said PSVR design was inspired from a head massage device.

anybody know what device it was?
:yep2: The orgasmatron

http://www.findmeagift.co.uk/orgasmatron-head-massager.html?gclid=CMq0gsOu5csCFcE_GwodHUIDPQ

02a53842f88d8f9d469d64bf360c71ac.jpg
 
Jimmy's parents are home early..
What's all that noise upstairs, is Jimmy okay?
They open the door to find Jimmy out of breath.
"What were you doing Jimmy?"
-"Homework" he says, with an outline of an Oculus imprinted firmly on his face.

so in the future those bookworm (VR worm?) that diligent and always do homework will look buff.

"Wow he's so buff and smart! He must be a VRworm!"
 
@DieH@rd that do eerie-ly looks like that head messanger in CES video :D

i guess we found what head messenger sony used then! whohoooo

EDIT:
i mean, this mean i also can use PSVR to massage my head right?

"Its so comfortable, your head will feel refreshed"

PSVR tagline maybe :p

EDIT2:
does company need to pay something or have some kind of agreement to do this kind of product designing?

or it depends on how close the final product is to the original product used as "inspiration"?
 
They said they used it as a frame for quick prototyping, because it was massively built, and it was easy to bolt stuff to it.
 
It's funny how PSVR preorders are gone in 60 seconds on amazon, but gamestop/ebgames have them for days. Asking for a $100 deposit was probably a bad idea. :runaway:
 
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