Playstation Access said all PSVR games are required to support the DS4, and if Move is supported it must be optional. Not surprising since DS4 does 80% of the move, and has analog sticks.
I saw a video of Tumble VR, which is a game I have on PS3 (it was the best way to show off the capabilities of Move)... It looks very precise with the DS4 in VR. I wouldn't be surprised DS4 is more precise despite the compromises. It has a more lmited range of motion because the led must be seen by the camera, but it feels more natural when sitting, holding it with both hands, the range of motion is already limited by the elbows hitting the couch anyway. Move is way more comfortable with one hand though.
Vive will definitely be the gold standard for standing and room scale experiences. But all the big titles announced are sitting experiences by default, I think because it's the mass market angle, compatible with a real living room with about 3 feet between the couch and the coffee table. I thought VR was bringing back motion controllers as default, but it's not exactly hapenning.