Sony VR Headset/Project Morpheus/PlayStation VR

"PlayStation VR will launch worldwide* on Day X Month Y 2016"

*Japan, US, EU, CA, AU, SG, CN, blablablablabla (except my country)

i suspect it will be something like that comes March 15th. Hopefully the grey importers can import it cheaply and quickly as usual .They are very clever is evading taxes and import bans :D (my country's law banned everything that imported and sold without a manual in local language, local radio certification, and a bunch of other stuff)
 
The Devs of DarkField VR just posted this

We are happy to announce that Darkfield will support the Rift and Vive (and a 3rd platform we are not quite ready to announce right now, keep an eye out during the GDC announcements for our name ;) ).

Is it PSVR ? Is it another new contender ?

Anyway some pics of the game
upload_2016-3-13_14-22-46.png
 
a DS4 controller can be bought for 60 euro, but lets say there is zero profit: the sensors and the lightbar are about 30 euro. The custom OLED panel is ... 50 euro. Let's say assembly and the plastic casing is another 30 euro. the breakout box is uses some HDMI ports, and a video decoder (the 720p/30 social screen image is sent compressed through USB ;-) ) plus an audio chip as well as some video unwrapping. 50 euro let's say the optics are 20 euros. Were are at 180 euros at this point and that is just with inflated numbers pulled out of my ass. give 20 euros to the retailer (margins are usually 5% but why cares). And we have an assembled, fully functional headset with the screen, all the sensors, a breakout box and we still have 50 euro to spare.

249 euro, and they could even throw in a camera as well. But it's possible that they combine the camera with 2 move controllers and a game at 339... so they have maximum profit on the lower end. They have the camera in stores and in stock , and if they ship it 20 bundle / 80 headset only, then all the cameras and move controllers will be sold out as well. With the higher margin.

Of course, they need to have some interviews stating: "yeah the price is crazy, but we had to do this one for the gamers, it's sold at near cost, but it's for the gamers, so that's why the price is so low" Most people would believe it as well :)
 
Gamepads are always sold for a hefty premium. According to IHS who preformed cost breakdown of launch PS4, DS4 costs around $18 to be manufactured.

As for the component price of PSVR... yes, I am anticipating that if Sony pulls its manufacturing weight behind it, they can achieve very low BOM and assembly cost.
 
I used extra inflated numbers to get the point across. Guess in 2 days we'll know..
Sony picked next week to undercut the competitors 'paper launch' : between 100k-200k preorders are in place for both of them combined. There is going to be a serious case of (pre) buyers remorse if my calculations turn out to be correct. We will also see a lot of articles trying to claim PSVR is inferior because of resolution and PS4 being weak. But nothing stops this train.
 
Sony picked next week to undercut the competitors 'paper launch' : between 100k-200k preorders are in place for both of them combined. There is going to be a serious case of (pre) buyers remorse if my calculations turn out to be correct.
No there won't. The people buying Vive and OVR aren't the audience for PSVR, and wouldn't be the slightest bit affected by PSVR's price. No-one with a decent enough PC and enough money to preorder one of the other headsets is going to be looking enviously at a 1.8 TF PS4 with an inferiorm cheaper headset.

We will also see a lot of articles trying to claim PSVR is inferior...
Like this one where PlayStation executive vice president Masayasu Ito says, "If you just talk about the high-end quality, yes, I would admit that Oculus may have better VR. However, it requires a very expensive and very fast PC. The biggest advantage for Sony is our headset works with PS4. It’s more for everyday use, so it has to be easy to use and it has to be affordable. This is not for the person who uses a high-end PC. It’s for the mass market.

Sony is mainstream. It's 'cheap and cheerful', good enough to get the job done. It's not directly competing with the high end PC solutions and more than <insert generic car analogy>.
 
No there won't. The people buying Vive and OVR aren't the audience for PSVR, and wouldn't be the slightest bit affected by PSVR's price. No-one with a decent enough PC and enough money to preorder one of the other headsets is going to be looking enviously at a 1.8 TF PS4 with an inferiorm cheaper headset.

This, and the little fact that we can cancel our orders and buy a PSVR instead if it really bothers us. So I don't envision much buyers remorse going on. TBH I's expect PC gamers to be more likely to buy a PS4+PSVR as well as the Oculus if it really does launch at the low low price of $250.
 
a DS4 controller can be bought for 60 euro, but lets say there is zero profit: the sensors and the lightbar are about 30 euro. The custom OLED panel is ... 50 euro. Let's say assembly and the plastic casing is another 30 euro. the breakout box is uses some HDMI ports, and a video decoder (the 720p/30 social screen image is sent compressed through USB ;-) ) plus an audio chip as well as some video unwrapping. 50 euro let's say the optics are 20 euros. Were are at 180 euros at this point and that is just with inflated numbers pulled out of my ass. give 20 euros to the retailer (margins are usually 5% but why cares). And we have an assembled, fully functional headset with the screen, all the sensors, a breakout box and we still have 50 euro to spare.

249 euro, and they could even throw in a camera as well. But it's possible that they combine the camera with 2 move controllers and a game at 339... so they have maximum profit on the lower end. They have the camera in stores and in stock , and if they ship it 20 bundle / 80 headset only, then all the cameras and move controllers will be sold out as well. With the higher margin.

Of course, they need to have some interviews stating: "yeah the price is crazy, but we had to do this one for the gamers, it's sold at near cost, but it's for the gamers, so that's why the price is so low" Most people would believe it as well :)

Just out of curiosity, why do you suppose the OR and Vives BOMs are so much higher than PSVR (3x higher in Vive's case) in light of your earlier claims that Sony is using both a better quality screen, and better quality headset (ergonomically), along with the fact that the PC headsets don't include a breakout box.
 
That was a partial-quote from an interview: the question could have been "how does the quality of PSVR compare to Oculus, given the fact that the Oculus has a much higher resolution screen?" for all I know. Also it's not from an engineer but yeah. Good point still
 
BOM from competitors are either false, or falsely include development and marketing costs.
HTC will never see a single cent from Steam revenue or Oculus games revenue, they won't ever want to be in a position where they sell 'at cost'. Oculus ships with a non-vr, non-motion operated, mandatory XBOX controller for crying out loud. And Lucky Palmer is going all: "the controller is a free gift from our friends at MS, we are still selling at cost, I swear!"
 
If it turns out Sony can put a comparable solution to Oculus in store for 249, people will know Oculus is severely inflated: hence the pre-buyers remorse. Especially once they compare image quality IRL

I am not saying they will buy a PSVR and PS4, I'm just saying they will feel a little stupid that's all
 
If it turns out Sony can put a comparable solution to Oculus in store for 249, people will know Oculus is severely inflated: hence the pre-buyers remorse. Especially once they compare image quality IRL

I am not saying they will buy a PSVR and PS4, I'm just saying they will feel a little stupid that's all

One persons "comparable" is another persons "much better". Subjective comparisons like that aren't really helpful. Most of the pre-launch coverage suggest that Oculus is the superior solution. If PSVR can get 80% of the way there for 60% of the price then it's certainly a great deal, but that won't stop people wanting the best that money can buy regardless of the cost.

Plus - people can cancel pre-orders. So no one's going to have buyers remorse, or "feel stupid".
 
If it turns out Sony can put a comparable solution to Oculus in store for 249, people will know Oculus is severely inflated: hence the pre-buyers remorse. Especially once they compare image quality IRL

I am not saying they will buy a PSVR and PS4, I'm just saying they will feel a little stupid that's all


Even if the head sets were a 100% identical or hell even if the psvr headset was better than the rift or vive (and its not having used all 3) You'd still be tethered to a ps4. Why would someone with a high end pc ever want to step down so far backwards to a ps4 ? I'm mainly a pc gamer and I don't mind dumping money into hardware , I have ssd's I have expensive cpus and motherboards , I have hotas set ups and eyefinity monitors. The ps4 offers none of the bells and whistles of a pc and never will. In the fall when the next gen video cards are out , I will buy one and drop more than the ps4 and most likely playstation vr costs combined so that I can play the newest games in quality settings a ps4 owner can't imagine.

Sony just also canceled the only game they make that appeals to me but it would have also been offered on the pc.

As for the price , the dk2 was $350. I don't see sony getting a $100 further under that. The dk2 used overclocked note 3 panels from a mass produced screen that was used in a phone that sold tens of millions of units. What product is shipping with 120hz oled rgb striped screens ? now could sony sell the vr stuff at a loss ? Of course but at this point in the life of sony subsidizing something that's not a sure hit could be the straw that breaks its back. If they eat to much of the vr cost and it doesn't take off they may be out of business .
 
now could sony sell the vr stuff at a loss ? Of course but at this point in the life of sony subsidizing something that's not a sure hit could be the straw that breaks its back. If they eat to much of the vr cost and it doesn't take off they may be out of business .

Are Sony really at that point still? I honestly don't know but that just sounds exaggerated.
 
I don't think the specs or prices are going to map at all onto how these devices are subjectively assessed. If the bulk of the initial content for PSVR or Oculus ends up being traditional abstracted control setups where people sit with gamepads in their lap and curled up on a couch, lying in bed, chair, or whatever the usual posture is, you can probably forget the idea of having 'presence' be a defining feature of the platform. By almost every measure Oculus have an HMD advantage over the Vive, whether it's the image quality, ergonomics, aesthetics, price, or the volume and polish of dedicated content, but the Vive is going to remain the darling of VR experiences for the near future because everything about it is aligned with the idea of non-abstracted 1:1 control systems, intuitive interaction, and sustaining presence.

That's not to say that Vive/Valve have a legitimate business case for existing as a consumer product at all right now, because I don't suspect that they'll have enough content during its lifespan to justify its price, but it's more so the point that VR is still being sold on the promise of the experience that the tech delivers rather than particular content, and the Valve has doubled down on a VR experience that will probably take another 3-5 years to adequately productize.
 
Are Sony really at that point still? I honestly don't know but that just sounds exaggerated.
They are better off then they have been in previous years but that's after selling off a lot of the company. They need to give up on the mobile side of the company. Bond and some music acts and their financial services really saved their ass. But this year their borat movie already bombed this weekend and their sensor sales are in the toilet . I don't see any really big movies for them this year either. Angry birds may do okay and maybe ghost busters. Ghost Busters is a tough one though , you have ice age and star trek the week after , with Bourne the week after that . Before it releases you have the BFG and Tarzan. You also have the third weekend of ID4 Resurgence.

I don't think they can afford to subsidize something by a large amount and have it fail. Not only that but we see how the community hates Kinect , so it could affect the brand itself
 
I don't think the specs or prices are going to map at all onto how these devices are subjectively assessed. If the bulk of the initial content for PSVR or Oculus ends up being traditional abstracted control setups where people sit with gamepads in their lap and curled up on a couch, lying in bed, chair, or whatever the usual posture is, you can probably forget the idea of having 'presence' be a defining feature of the platform. By almost every measure Oculus have an HMD advantage over the Vive, whether it's the image quality, ergonomics, aesthetics, price, or the volume and polish of dedicated content, but the Vive is going to remain the darling of VR experiences for the near future because everything about it is aligned with the idea of non-abstracted 1:1 control systems, intuitive interaction, and sustaining presence.

That's not to say that Vive/Valve have a legitimate business case for existing as a consumer product at all right now, because I don't suspect that they'll have enough content during its lifespan to justify its price, but it's more so the point that VR is still being sold on the promise of the experience that the tech delivers rather than particular content, and the Valve has doubled down on a VR experience that will probably take another 3-5 years to adequately productize.


The problem is that Sony becomes the odd man out once touch hits. Yes they have motion controls but I doubt you can get 360 degree tracking and room scale out of the ps4 camera. The rift ships with one but touch will ship with at least 1 and I have a feeling they may add a second one to make up for any short comings their tracking has compared to the vive.

The reason we see so many traditional controller games and why oculus put an xbox controller in there is simple. The DK1 has been out for years and there was no motion control shipped with it. The vive appeared on the scene recently and its reflected in its titles which for room scale all seem to be small little tech demos. That's not to say they aren't fun. They are hover junkies is fun and the giant robot one is fun too but you can tell they are quick to market titles. We will see more complex room scale stuff hit later in the year

I also believe later this year with Polaris and Pascal and Zen (is that this year or next year) entry costs for PC Vr will drop pretty far
 
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