Sorry to disappoint! But by the look of things, we should know all these details soon enough.
249 euro
We are happy to announce that Darkfield will support the Rift and Vive (and a 3rd platform we are not quite ready to announce right now, keep an eye out during the GDC announcements for our name ).
No there won't. The people buying Vive and OVR aren't the audience for PSVR, and wouldn't be the slightest bit affected by PSVR's price. No-one with a decent enough PC and enough money to preorder one of the other headsets is going to be looking enviously at a 1.8 TF PS4 with an inferiorm cheaper headset.Sony picked next week to undercut the competitors 'paper launch' : between 100k-200k preorders are in place for both of them combined. There is going to be a serious case of (pre) buyers remorse if my calculations turn out to be correct.
Like this one where PlayStation executive vice president Masayasu Ito says, "If you just talk about the high-end quality, yes, I would admit that Oculus may have better VR. However, it requires a very expensive and very fast PC. The biggest advantage for Sony is our headset works with PS4. It’s more for everyday use, so it has to be easy to use and it has to be affordable. This is not for the person who uses a high-end PC. It’s for the mass market.We will also see a lot of articles trying to claim PSVR is inferior...
No there won't. The people buying Vive and OVR aren't the audience for PSVR, and wouldn't be the slightest bit affected by PSVR's price. No-one with a decent enough PC and enough money to preorder one of the other headsets is going to be looking enviously at a 1.8 TF PS4 with an inferiorm cheaper headset.
a DS4 controller can be bought for 60 euro, but lets say there is zero profit: the sensors and the lightbar are about 30 euro. The custom OLED panel is ... 50 euro. Let's say assembly and the plastic casing is another 30 euro. the breakout box is uses some HDMI ports, and a video decoder (the 720p/30 social screen image is sent compressed through USB ;-) ) plus an audio chip as well as some video unwrapping. 50 euro let's say the optics are 20 euros. Were are at 180 euros at this point and that is just with inflated numbers pulled out of my ass. give 20 euros to the retailer (margins are usually 5% but why cares). And we have an assembled, fully functional headset with the screen, all the sensors, a breakout box and we still have 50 euro to spare.
249 euro, and they could even throw in a camera as well. But it's possible that they combine the camera with 2 move controllers and a game at 339... so they have maximum profit on the lower end. They have the camera in stores and in stock , and if they ship it 20 bundle / 80 headset only, then all the cameras and move controllers will be sold out as well. With the higher margin.
Of course, they need to have some interviews stating: "yeah the price is crazy, but we had to do this one for the gamers, it's sold at near cost, but it's for the gamers, so that's why the price is so low" Most people would believe it as well
If it turns out Sony can put a comparable solution to Oculus in store for 249, people will know Oculus is severely inflated: hence the pre-buyers remorse. Especially once they compare image quality IRL
I am not saying they will buy a PSVR and PS4, I'm just saying they will feel a little stupid that's all
If it turns out Sony can put a comparable solution to Oculus in store for 249, people will know Oculus is severely inflated: hence the pre-buyers remorse. Especially once they compare image quality IRL
I am not saying they will buy a PSVR and PS4, I'm just saying they will feel a little stupid that's all
now could sony sell the vr stuff at a loss ? Of course but at this point in the life of sony subsidizing something that's not a sure hit could be the straw that breaks its back. If they eat to much of the vr cost and it doesn't take off they may be out of business .
They are better off then they have been in previous years but that's after selling off a lot of the company. They need to give up on the mobile side of the company. Bond and some music acts and their financial services really saved their ass. But this year their borat movie already bombed this weekend and their sensor sales are in the toilet . I don't see any really big movies for them this year either. Angry birds may do okay and maybe ghost busters. Ghost Busters is a tough one though , you have ice age and star trek the week after , with Bourne the week after that . Before it releases you have the BFG and Tarzan. You also have the third weekend of ID4 Resurgence.Are Sony really at that point still? I honestly don't know but that just sounds exaggerated.
I don't think the specs or prices are going to map at all onto how these devices are subjectively assessed. If the bulk of the initial content for PSVR or Oculus ends up being traditional abstracted control setups where people sit with gamepads in their lap and curled up on a couch, lying in bed, chair, or whatever the usual posture is, you can probably forget the idea of having 'presence' be a defining feature of the platform. By almost every measure Oculus have an HMD advantage over the Vive, whether it's the image quality, ergonomics, aesthetics, price, or the volume and polish of dedicated content, but the Vive is going to remain the darling of VR experiences for the near future because everything about it is aligned with the idea of non-abstracted 1:1 control systems, intuitive interaction, and sustaining presence.
That's not to say that Vive/Valve have a legitimate business case for existing as a consumer product at all right now, because I don't suspect that they'll have enough content during its lifespan to justify its price, but it's more so the point that VR is still being sold on the promise of the experience that the tech delivers rather than particular content, and the Valve has doubled down on a VR experience that will probably take another 3-5 years to adequately productize.