Yes, we already know that TV TV TV Sports Sports is a big draw for console sales.
eBay -> cheap Move -> boom
Richard Marks presentation at Vision Summit. Mostly repeated what he said before, but there are a few interesting things....
1. PS4 is 60% more powerful than a similar spec PC according to middleware benchmarks (which? epic and unity?).
2. Reprojection is now always on, there was no reason left to give an option to disable it.
3. He repeated that 60->120 is imperceptible depending on what's going on in the scene. Problems only happen with very close objects or very fast translation.
4. The external processor doesn't do any graphics (he's correcting previous false assumptions).
5. Everybody already has a DS4, and it can also use the current Move peripheral. (implies that DS4 is the default controller, that Move will not be bundled, and there is no new Move?)
1. PS4 is 60% more powerful than a similar spec PC according to middleware benchmarks (which? epic and unity?).
3. He repeated that 60->120 is imperceptible depending on what's going on in the scene. Problems only happen with very close objects or very fast translation.
Richard Marks presentation at Vision Summit. Mostly repeated what he said before, but there are a few interesting things....
1. PS4 is 60% more powerful than a similar spec PC according to middleware benchmarks (which? epic and unity?).
2. Reprojection is now always on, there was no reason left to give an option to disable it.
3. He repeated that 60->120 is imperceptible depending on what's going on in the scene. Problems only happen with very close objects or very fast translation.
4. The external processor doesn't do any graphics (he's correcting previous false assumptions).
5. Everybody already has a DS4, and it can also use the current Move peripheral. (implies that DS4 is the default controller, that Move will not be bundled, and there is no new Move?)
4) Odd then that its such a big box. It has 2 hdmi ports and a usb and power port , seems awfully big . I wonder why
I've said this before, but the size of the box is likely so they can make it heavy enough to prevent the cable bundle to the HMD from easily tugging it around (or worse, tugging the PS4.)
I mean I guess , but when you add the ps4 to the size of this thing its a lot of space. I would think they could have just made it attach to the system itself
I wonder how wide the camera view is.
You're more or less blind inside these HMDs and between the mass of the HMD, cable and the act of walking around it's very difficult to feel subtle changes in tension on the cable before they can become big changes. The interface box included with the DK1 was impossible to keep in place even with an extra pair of hands watching it and since then every PC devkit, prototype, and the forthcoming commercial units don't bother using them. Sony doesn't have the luxury of attaching directly to the PS4 while keeping the TV splitter functionality, and even if they did you'd still have the concern of an upright PS4 being overturned.
On the PC side of things I think the existence of the tether is still the biggest unanswered question for how well these devices will ultimately function in the wild. When the Vive starts shipping in a couple months we're going to see a bunch of first timers having to manage without the aid of a cable-handler watching their every move - should make for some nice youtube videos. Valve's chaperone camera system should keep most people from walking into walls or banging their hands, but the cable will still be a concern.