Sony VR Headset/Project Morpheus/PlayStation VR

I would be willing to bet that most compelling and popular vr experiences will not be games. They will be different kind of vr videos ranging from adult entertainment to virtual tourism/museums to news to sports. These can be easily scaled from device to device as the major difference is just in resolution of the content. Warping and whatnot can be in the videoplayer that is device specific and content producer might not need to optimize much for that.

edit. I'm sure at some point there will be killer games for vr but the amount of people consuming those games versus other media will be heavily biased towards non gaming content. In similar vein, how many people use tv's to play games versus use tv's to consume non game media?
 
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Non-gaming VR stuff right now seems mostly R&D, there's no killer app other than 360 video viewers and virtual theaters, but it's sure to be a nice addition. At these prices nobody will buy one just to watch youtube in 360, these would be killer apps for smartphones however, not consoles/PC high-end devices.

Quite a lot of analysts have been saying VR will be driven by gaming in the beginning, even Zuckerberg said (about the rift preorder numbers):
It’s going to be gaming for the beginning. I mean, that’s the initial market. There are about—I think it’s around 250 million people who have Xboxs, PlayStations, or Wiis. That’s the initial market of folks who we think are going to be most interested in the early VR experiences, especially at some of the higher price points.
 
This type of argument is known as a "false equivalence".

Not really. It was implied that giving something below cost or free shows a lack of interest in the product. But as we've seen before with numerous products that companies make money back in other ways.

Gillette gives away razor handles to get people to buy the profit generating razor blades

Android is free to use but if you want google app store you need to include other google apps to increase googles revenue.

The ps4 was subsidized to sell more systems which in turn sell more games which is where sony makes their money.

Windows 10 was given away free to previous customers to get more people to use the app store and to decrease ms's cost of supporting older platforms.

Gear VR is being given away for free for preorders to get more people into the oculus ecosystem.

Its the same premise
 
Content made for gear/cardboard is not the content console gamers want.

I don't agree. I enjoy the location visits like the view finder offers , I'd love to view that in a high end headset. There are also a few games I've played that I would enjoy on something that doesn't over heat every 10 minutes.
 
I don't agree. I enjoy the location visits like the view finder offers , I'd love to view that in a high end headset. There are also a few games I've played that I would enjoy on something that doesn't over heat every 10 minutes.

My phone overheats every 2 minutes -_-

Btw virtual visits of game or movie location would be fabulous for VR. It was nice in the (very short) star wars VR app.
 
Not really. It was implied that giving something below cost or free shows a lack of interest in the product.

No, I think you inferred that to produce a false equivalence. Here's what was said:

Giving it away for free is not the same as customers who actually pay money because they want a VR solution.

Giving something away for free is not the same as a subsidy to a product that already costs $400 (PS4).
 
Well, there it is... Now that everybody else have shown their cards, they can't hold it in much longer.

But, invite only? For a big reveal?

Anyway, now they could announce it at 500 and people will still cheer, I guess.:???:

ps-vr.png
 
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Non-gaming VR stuff right now seems mostly R&D, there's no killer app other than 360 video viewers and virtual theaters, but it's sure to be a nice addition. At these prices nobody will buy one just to watch youtube in 360, these would be killer apps for smartphones however, not consoles/PC high-end devices.

Quite a lot of analysts have been saying VR will be driven by gaming in the beginning, even Zuckerberg said (about the rift preorder numbers):

The great majority of vr users will be and already are gearvr/cardboard box people. That is where the masses will roam for next couple of years if not forever. It's not hard to imagine people going to best buy, they try oculus rift and come out with gearvr/mobile vr due to price constraints. It's not fun for joe average when he realizes that in addition to 599$ rift he needs to buy a new 999$ or more expensive pc.

I think google announced some time ago they had sold 5 million cardboard boxes. Then there are all the other cardboard box like products, samsung gearvr and other "highend" end mobile phone accessories like zeiss vr one.

Already existing 180 degree 3d vr porn videos alone are killer "app" in itself. Seeing your favourite sports in 360 3d vr is amazing. And the great thing is that those overheating phones are perfectly capable of handling video content without overheating or having poor quality due to 3d realtime rendering requirements.
 
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But, invite only? For a big reveal?
All Sony stage presentations except PSX are invite only [GDC, E3, Gamescom/PGW, TGS]. They probably have a slot inside one of the GDC presentation rooms, which means finite amount of seating space [confirmed on the poster], and a limited amount of people that they can serve with demo stations after the presentation in the afternoon hours.
 
Playstation patent for a VR glove controller:
http://www.freshpatents.com/-dt20160225ptan20160054798.php
http://images1.freshpatents.com/imageviewer/em.php?date=20160225&app=20160054798

The patent is quite thorough. Individual fingers tracking using resistive strips for flex detection, pressure sensors at tips (to detect thumb touching the index, fingers-to-palm contact, etc...), tactile feedback. A tracking led on every joint. It even implements a separate inner-glove and outer glove, the outer glove containing the electronics. I suppose it's so you can wash or replace the inner glove.

Doesn't mean it'll happen, Sony have a million of these patents that never end up in a product, but this is the first one I think is a worthy successor of Move.
 
The inner glove idea is smart for hygeine reasons. Shows a very thought-through product. Is any of it patentable though in real terms, given the tech has existed in gloves for years?
 
I don't know how the legal side works, but I think it's the norm for R&D teams to patent anything and everything.

The fun part is that it's a good source for leaks, despite the two years lag between the patent's filing and it's public availability. This one was filed in 2014. The original filing was titled "Thumb controller"probably to hide it from patent searches. :LOL:
 
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