Aw crap.
The whole idea of VR making a comeback was the use of a smartphone type of display and a high volume production. The comparison at the time was sony's $800 HMZ headset being modified for VR, which was stupidly expensive, compared to oculus being $350. The enabler was price. Price meant market penetration. Cost was dominated by display+lenses+profit. They supposedly solved this and it was to be launched in 2014.
Now we have oculus expected around $750 with motion controllers (at the end of the year), and $800 comparable package for Vive. Plus $30 shipping because there is no retail presence. Polls are showing a very very small adoption at these prices. If you're not in the US it's much worse.
If it's true that they are not making money at these prices, there is something we are missing about the BOM of a VR headset. Sony have a few advantages, but nothing obvious that would allow half that price, considering they have a powerful external processor in addition.
The whole idea of VR making a comeback was the use of a smartphone type of display and a high volume production. The comparison at the time was sony's $800 HMZ headset being modified for VR, which was stupidly expensive, compared to oculus being $350. The enabler was price. Price meant market penetration. Cost was dominated by display+lenses+profit. They supposedly solved this and it was to be launched in 2014.
Now we have oculus expected around $750 with motion controllers (at the end of the year), and $800 comparable package for Vive. Plus $30 shipping because there is no retail presence. Polls are showing a very very small adoption at these prices. If you're not in the US it's much worse.
If it's true that they are not making money at these prices, there is something we are missing about the BOM of a VR headset. Sony have a few advantages, but nothing obvious that would allow half that price, considering they have a powerful external processor in addition.