It is about the scan out, not the render.
Unstable frame rate on the rendering side causes discomfort, which is what they mean with the word "mostly".
They said 60 to 120 feels very close to native 120, depending on the game design. Why would they say such a thing if it wasn't true?
Unstable frame rate on the rendering side causes discomfort, which is what they mean with the word "mostly".
They said 60 to 120 feels very close to native 120, depending on the game design. Why would they say such a thing if it wasn't true?