On those cases
Eastmen didn't qualify his statement with any domain. Hence his remark was global:On those cases
And we know reprojection doesn't work for all games. And we know (some) games using reprojection that aren't causing discomfort.eastmen said:Rendering at 60fps (in all games, because I haven't qualified any subset) is most likely going to cause discomfort.
How well PSVR performs relative to PC isn't really a matter of concern. It's a product in its own right and not competing directly. The important thing is how well it performs, especially given limited hardware, and reprojection is one of the clever ways developed to solve this and eke more out of the machine. It's a shame foveated rendering hasn't made it into this iteration of VR though.Would be smart for you folks to keep your expectations tempered in regards to how well the PSVR keeps up with PC in terms of fidelity.
As I believe I said before, I wouldn't be surprised if they have a Vita class gpu or better in the breakout box.
Yep, and they may be under contract for more manufacturing. It sounds weird/funny but then its a pretty close fit to what they need anyhow.With all the unsold Vita units sitting in Sony's warehouses, they can simply rip out hte GPUs and not have to spend too much fabbing new ones lol
Would be smart for you folks to keep your expectations tempered in regards to how well the PSVR keeps up with PC in terms of fidelity. It's very easy for Epic to say something to the effect of 'the PSVR is running the same showdown demo scene and settings as PC' or some such, but if they're also saying in the same breath that their render target is half the size then the apparent fidelity could/would still be very different. I realize people want to defend their fair lady's honor that's being besmirched, but honor be damned if it means losing some of the ability to be pleasantly surprised, and be mildly underwhelmed instead. The sort of games that strike me as having the most potential this generation are the ones with simplified, stylized graphics where they could maybe afford to throw 4x SSAA at it rather than the hail mary attempts at modern AAA quality visuals that have zero hope of delivering what the public expects.
It also has a 3.5 jack.
Headphone plugs usually respect a standard clearance.do you know where on the helmet its located ? trying to figure out if a friends Christmas gift would be usable. The head phones have a large bulky rubber after the 3.5 plug.
Like Shifty said, how well PS4 perfroms in relation to a high end PC in terms of fidelity is irrelevant, as most consumers won't be looking to decide between buying a VR game on either their PC or PS4.
If I speak poorly of the PS4 in any respects it's not to put you folks, your platform, or your prospective purchases down, and certainly not in respect to "competing" products on the PC. For myself, VR exists mostly as a promise of things to come where it's a mature enough platform to work without apology or serious compromise. When I contrast the PS4 and the PC it's only in regard to how the platforms are able to deliver my need for 'more' because the PC happens to be inherently positioned to give it to me at the earliest opportunity (and also happens to be the only readily available VR development platform to occupy my time in the interim.) If you've already tried a lot of VR and feel that its current form fulfills everything you need then I'm happy for you and we can have a discussion about which aspects of it or potential use cases for it you find interesting or compelling. If you haven't tried any VR then the kindest thing I can do is be clear about what I think VR is and is not, because I know what the reaction looks like from folks who go in expecting too much.