djskribbles
Legend
Those are shipped numbers, but still good considering the standalone controller is sold out at many stores across the world it seems, and the launch lineup was just okay.
My key question is if they keep moving Kaz Hirai up, who's left to serve us in SCE ? And then what does Playstation mean in the new era ? ^_^
Sir Howard oversees the E-book reader department directly...
One problem MS is facing (although it's a problem many coporations would like to be in) is that they have drummed up far more interest than they can supply. If this manages to ignite a fad frenzy for the Kinect, then its current marketing budget is a win. If not, then you could view this large marketing push as largely wasted as they could very well have sold just as many units (due to supply limitations) with a much more low key marketing push.
Especially when you think of how many Kinects are being given away for free. BK alone is giving away 100 Kinects a day, that's 3000 a month. Not only does that represent money spent on marketing (whatever the cost of each unit is times 30) but it also represents lost revenue (45,000 USD a month as those are stand alone units) as MS most assuredly would have been able to sell all of those units with no problem.
If MS needed to drum up more word of mouth due to not selling as many units as they could produce then that would be money well spent as those Kinect units wouldn't represent lost revenue. As it is however, interest in Kinect is so high among consumers right now that giving away units for marketing is hugely wasteful both in terms of marketing dollars spent and revenue lost.
Logical fallacy: Kinect is sold out everywhere and MS isn't meeting demand.
Not every person that received kinect from BK would have bought a unit.
Giving kinects away is not worse than advertising. $45k? That's like a whole 30 second commercial, not counting the ads production costs. And you gain word of mouth by getting the product in consumer hands.
Sure not everyone from BK would have bought one, but demand is so high right now (Stand Alone units selling for 200+ USD), that it would have been snatched up within moments of being put on sale in any retailer.
And depending on cost of unit it's actually higher than 45k. If we were to assume that the cost of each unit was 100 USD (number used purely for example purposes) the cost of using those units for advertising shoots up to 75k (cost + lost revenue).
As a single line item it isn't much, but then you're not seeing the forest for the tree. The BK example is just that. One example of the entirety of their half billion USD marketing campaign. It doesn't even take into account Kinects that are given away in other promotions. Or the money spent on commercials which aren't needed if all you want to do is sell through every single Kinect you can currently manufacture.
IMO, they could have sold just as many units with a 50-100 million USD marketing campaign and probably still had supply issues. The main reason I can see for spending such an extravagent amount of money on the marketing campaign is if you are gambling on being able to turn the accessory into a Fad phenomena. Basically the marketing department at MS was able to convince the exectutives and accountants that they felt there was a chance to replicate what Nintendo accomplished with the Wii. And the executives and penny pinchers in the company agreed.
It's still a large gamble either way. If it backfires, half a billion is a lot to make up. Early signs are certainly encouraging, but we won't know until late next year (or sooner if demand suddenly drops off a cliff) whether it may or may not be an ongoing long term fad.
Regards,
SB
IMO, they could have sold just as many units with a 50-100 million USD marketing campaign and probably still had supply issues. The main reason I can see for spending such an extravagent amount of money on the marketing campaign is if you are gambling on being able to turn the accessory into a Fad phenomena. Basically the marketing department at MS was able to convince the exectutives and accountants that they felt there was a chance to replicate what Nintendo accomplished with the Wii. And the executives and penny pinchers in the company agreed.
It's still a large gamble either way. If it backfires, half a billion is a lot to make up. Early signs are certainly encouraging, but we won't know until late next year (or sooner if demand suddenly drops off a cliff) whether it may or may not be an ongoing long term fad.
Regards,
SB
It took sony buying a second movie company and then paying alot of money for exclusivity for another studio to get bluray to win.The key problem with Sony is not whether they innovated. They did. But they didn't focus as a group. Once they can't pull their weight, their high cost will make them incompetitive.
When they did work together, they could perform well. e.g., We saw Sony and partners beat HD DVD camp despite launching one year late. In Cell, Sony reaped the most benefits among the STI partners when even old hands like Intel couldn't launch Itanium and LRB properly.
The $200 units is just people trying to cash in on the popularity. I was shopping on the weekend, I could have bought ~200 kinects at retail price. E-tailers are out of stock, but walmart, bestbuy, futureshop and other retailers have pallet loads of them. I don't think their supply issues are nearly so dire.
Where do you come up with the idea that those kinects being given away aren't part of the advertising budget? I fully expect that includes every penny spent towards marketing the kinect up to this point. The giveaways are a drop in the ocean of their budget if the $500 million number is to be believed, unless you think they are giving away a million of them?
I have to start wondering if you've even bothered to read anything I've posted? I stated quite plainly in the first post mentioning the Kinect giveaways that it was part of the marketing budget. So really, how'd you come to the conclusion that I didn't think it was part of their marketing budget?
Is where i got the idea from. If that's not what you meant, perhaps you could clarify. English works fine for me.It doesn't even take into account Kinects that are given away in other promotions.
It took sony buying a second movie company and then paying alot of money for exclusivity for another studio to get bluray to win.
Intel couldn't launch Itanium but it kept its core busniess intact . While sony was trying to move out into newer places. There was a time when people would want sony products and I never understood why. Now everyone wants canon for camera's (took a long time for me to bring them around ) we are all using jvc head phones and are on samsung tvs.
Sony is way behind. The only way I can see the ps4 being sucessful is if they pair with google and even then it would be a google/sony product that is sucessful and not a sony product in and of itself. They are just way behind. The software that forms the base of the playstation 3 is just laughable compared to the xbox set up. Sony online is laughable compared to xbox live. Yes they worked hard to try and catch up , but they are no where near caught up.
Personaly I see google buying sony in the next 5 years so that google can compete with ms and apple better.
It took sony buying a second movie company and then paying alot of money for exclusivity for another studio to get bluray to win.
Intel couldn't launch Itanium but it kept its core business intact
While sony was trying to move out into newer places. There was a time when people would want sony products and I never understood why. Now everyone wants canon for camera's (took a long time for me to bring them around ) we are all using jvc head phones and are on samsung tvs.
Sony is way behind. The only way I can see the ps4 being sucessful is if they pair with google and even then it would be a google/sony product that is sucessful and not a sony product in and of itself. They are just way behind. The software that forms the base of the playstation 3 is just laughable compared to the xbox set up. Sony online is laughable compared to xbox live. Yes they worked hard to try and catch up , but they are no where near caught up.
Personaly I see google buying sony in the next 5 years so that google can compete with ms and apple better.
Not entirely. Blu-ray is still less than 10% of DVD volume. Sure, it's growing, but nowhere near the rate promised by Sony and Disney to the other partners. DVD growth is shrinking faster than Blu-ray is growing. A year ago there were still more standalone HD DVD players in the US than Blu-ray players. (Note this was more than a year after the BD format "won") And when you counted in PS3 and the HD DVD addon, BD only wins by 2%.Sony also threw in PS3 to lead the Blu-ray demand, and making it the best Blu-ray player on the market at that time. It involved developing the entire Blu-ray stack and Java VM on PS3. This proved instrumental because once PS3 was released, Blu-ray movies immediately sold more than HD-DVD. Then the studios (including Sony's) churned out Blu-ray movies despite immature BD authoring tools. They also had to market Blu-ray to the consumers despite HD-DVD's FUD and $99 players.
These are just a few things Sony had to do to put the Blu-ray momentum together. I'm sure there are more. Other BDA partners contributed heavily also. It requires careful planning and foresight to commit and execute. Back in 2005, some people -- including Samsung -- thought Blu-ray wouldn't last more than 5 years. They are proven wrong now.
All you guys are doing is strengthen patsu's point, that it took 'quite a bit more than that ... '.