But again in the other categorie there is the PSVR 2 a 550 dollars/600 euros headset. Not only PC games.
Psvr 2 would only fall into Q4 22 correct? All of the other quarters are still up.
But again in the other categorie there is the PSVR 2 a 550 dollars/600 euros headset. Not only PC games.
Psvr 2 would only fall into Q4 22 correct? All of the other quarters are still up.
Fair point, some of the other quarters were not similar, nor marginal increases. By my point on the guesswork of what drove the increases remains.Not similar though, Q1 is up 15%, Q2 is up 30%, Q3 is up 70%, and Q4 is up by more than 2X.
The challenge with Other is it includes PC gamers, controllers, charging stations, Pulse Headsets, and everything that isn't PlayStation console hardware or software.Psvr 2 would only fall into Q4 22 correct? All of the other quarters are still up.
An interesting side note on the game that Firewalk is making is that it's not technically going to be a PS5 exclusive, as the game is also being simultaneously developed for PC. It makes business sense to launch live-service titles across multiple platforms, as it gives the title a larger addressable market in which to build an audience. Is this an approach Sony might be making with all its service-based titles?
Hulst remains coy: "We have made significant progress delivering games on PC in recent years, so where it makes sense for the game and the studio, it's a great option to have. But it's a decision that we will make for each individual game."
Rift Apart will be a interesting title to see on PC with various storage options.I think the first PS5 only games will be announced on PC this PS Showcase maybe Demon soul's Remake or Ratchet and Clank Rift Apart.
Q:That sounds exciting. Finally, I have a question about the gaming PC market. In recent years, the gaming PC market has grown in Japan as well. From SIE's point of view, the number of PS5 rivals will increase, but please tell us your frank thoughts on the excitement of the gaming PC market in Japan.
Ryan: I think that's a very good thing. When considering the multifaceted development of game IP, PCs are indispensable for allowing more people to enjoy games in a variety of ways. I think the more the better.
Q:SIE will continue to actively release PC versions in the future.
Ryan: Yes , we will be proactive.
We also fully understand the importance of PS5 exclusive titles. As I mentioned earlier, PlayStation Studios' main responsibility is to have people enjoy the game experience using the latest PS. We are increasing the number of PS5-exclusive titles and staggering the release of the PC version.
I often have the opportunity to ask game fans for their opinions, and when I ask them about the time lag, they say that selling the PC version two or three years after the release of the PS version is accepted favorably.
Which fans? Conventional wisdom says you want concurrent releases to maximise marketing investment - an older game is a bit 'stale' even if not played. Is that not really a concern? PC sales aren't bad, but they also lag PS sales per title despite a larger potential audience - is that a result of releasing later, or just different interests from PC gamers?I often have the opportunity to ask game fans for their opinions, and when I ask them about the time lag, they say that selling the PC version two or three years after the release of the PS version is accepted favorably.
Which fans? Conventional wisdom says you want concurrent releases to maximise marketing investment - an older game is a bit 'stale' even if not played. Is that not really a concern? PC sales aren't bad, but they also lag PS sales per title despite a larger potential audience - is that a result of releasing later, or just different interests from PC gamers?
PS consumers apparently. Sony needs to keep as many PS owners as possible in the PS ecosystem. The services and royalties are the big revenue sources.Which fans? Conventional wisdom says you want concurrent releases to maximise marketing investment - an older game is a bit 'stale' even if not played. Is that not really a concern? PC sales aren't bad, but they also lag PS sales per title despite a larger potential audience - is that a result of releasing later, or just different interests from PC gamers?
If PC release had any impact on Playstation consoles sales, Sony would have stop the PC release. This is just how it works, console or Cloud in the future, the PS ecosystem is king.PS consumers apparently. Sony needs to keep as many PS owners as possible in the PS ecosystem. The services and royalties are the big revenue sources.
So Sony makes sure that there are more reasons to buy a PS5 rather than another unit of a software they specifically made regardless of platfom. PS5 exclusives ensure this. A PS5 owner will bring revenue to Sony by buying the next Gran Turismo and the next Fifa. A PC owner will just bring revenue from just Gran Turismo.
Apparently the business model of releasing PS5 exclusives later on PC rather than day one, doesnt have any effect.If PC release had any impact on Playstation consoles sales, Sony would have stop the PC release. This is just how it works, console or Cloud in the future, the PS ecosystem is king.
Quite obvious strategy tough read with amusement here posts expecting most game day 1 on pc【VIPインタビュー】SIEジム・ライアン氏が日本への想いや、PS5のさらなる飛躍に向けた戦略を語る | ゲーム・エンタメ最新情報のファミ通.com
プレイステーション5(以下、PS5)の普及が加速する中、つぎなる戦略は? ソニー・インタラクティブエンタテインメント代表取締役社長兼CEOジム・ライアン氏に展望を訊いた。www.famitsu.com
Interview of Jim Ryan.
They will continue to release PC games
But they will stagger PC release and priority to Ps5
But they will stagger PC release and priority
Conventional wisdom also means that for people who own both a PS5 and gaming PC, they may well double-dip and if you give such owners day and date options, that might opt to buy on PC digitally from Valve or Epic depriving Sony of the retailer cut they would otherwise have gotten from a PSN sale. And the piracy situation remains vastly worse on PC.Which fans? Conventional wisdom says you want concurrent releases to maximise marketing investment - an older game is a bit 'stale' even if not played. Is that not really a concern? PC sales aren't bad, but they also lag PS sales per title despite a larger potential audience - is that a result of releasing later, or just different interests from PC gamers?
Conventional wisdom also means that for people who own both a PS5 and gaming PC, they may well double-dip and if you give such owners day and date options, that might opt to buy on PC digitally from Valve or Epic depriving Sony of the retailer cut they would otherwise have gotten from a PSN sale. And the piracy situation remains vastly worse on PC.