Horizon Zero Dawn had over a 250% ROI on the port.
They'd have to be shooting themselfs in the foot not continueing with their ports to pc. And thats exactly what they said they'd be doing and thats what were seeing.
Horizon Zero Dawn had over a 250% ROI on the port.
250% is not great return, which is my point about getting the most profit for your effort. We know what PS4 AAA game budgets are, we know the profit margins for physical and digital sales, and the breakdowns, and we know the number of sales for games like Spider-Man, God of War, Uncharted and Horizon Zero Dawn.They announced that they were very happy with how well Horizon and Days Gone have done. Horizon Zero Dawn had over a 250% ROI on the port.
Days Gone I would imagine is similar. Perhaps even moreso since it was likely easier to port than Horizon ZD was, and was done by Bend Studio internally, unlike Horizon which was initially ported by Virtuous, and then I believe fixed by Guerrilla themselves after the disappointing state of the game at launch.
That completely depends. We don't know how much they spent to port the game, however Sony themselves seem quite happy with how it sold. And that 250% is likely considering the work porting the engine, then also the work fixing the game over a series of months after launch. They also likely look at the fact that potentially a lot of that upfront cost getting the engines and tools ported and working on PC will work towards lowering the upfront costs of future potential ports.250% is not great return, which is my point about getting the most profit for your effort. We know what PS4 AAA game budgets are, we know the profit margins for physical and digital sales, and the breakdowns, and we know the number of sales for games like Spider-Man, God of War, Uncharted and Horizon Zero Dawn.
Did you just post a source citing "concurrent users" as "sales"?Maybe, maybe not. Days Gone was a better port in every way but sold half as much as Horizon. This perhaps isn't surprising me as there are less robot dinosaur games compared to open world zombie survival games, and Day's Gone PS4 reception was decidedly average.
I did, my bad. Probably best to disregard. I can find no solid numbers of Days Gone, just the SteamSpy number which is under 2m.Did you just post a source citing "concurrent users" as "sales"?
And besides the actual monetary returns... they're likely also extremely satisfied that they so far have a baseline of ~2 Million sales for their games on PC.. and considering they aren't their biggest IPs... it bodes quite well. They are actively GROWING the PC fanbase.
That completely depends. We don't know how much they spent to port the game, however Sony themselves seem quite happy with how it sold. And that 250% is likely considering the work porting the engine, then also the work fixing the game over a series of months after launch. They also likely look at the fact that potentially a lot of that upfront cost getting the engines and tools ported and working on PC will work towards lowering the upfront costs of future potential ports.
Did you just post a source citing "concurrent users" as "sales"?
Important to note, Horizon ZD and Days Gone were released on Steam, Epic Games Store, and GOG.. and thus Steam numbers alone don't paint a complete picture.
And besides the actual monetary returns... they're likely also extremely satisfied that they so far have a baseline of ~2 Million sales for their games on PC.. and considering they aren't their biggest IPs... it bodes quite well. They are actively GROWING the PC fanbase.
'God Of War' Has Sold Nearly 20 Million Copies Worldwide
You got the poster mixed up when you were quoting lolSpider-Man and The Last of Us have sold over 20m. That is a lot of revenue over time.
You got the poster mixed up when you were quoting lol
And yea, 20M is crazy. But, companies always want more, and 22-25M is better than 20 lol.
Of course it is.Goes to show, if Sony decides to port a 20m sold PS game on pc, they certainly think its worth it.
I'm on a roll, tonight..You got the poster mixed up when you were quoting lol
Never heard of them beforeSony representatives have confirmed to Ars that this port is being "overseen" by its creators at Sony Santa Monica while otherwise handled by Jetpack Interactive, a port-focused studio based in Vancouver, BC. As this studio has never worked with Sony, we can't necessarily point to a track record that has us optimistic about this surpassing outsourced Sony PC ports like Horizon: Zero Dawn.
It doesn't look like they much on their resume. According to their website, their only complete PS4 to PC port was Orcs must Die.Never heard of them before
alsohttps://arstechnica.com/gaming/2021/10/god-of-wars-2018-reboot-arrives-on-pc-in-january-2022/
Never heard of them before
Either ways, it's a win.You're making assumptions that God of War War and Uncharted were started after Horizon Zero Dawn and Day Gone released and made Sony profits
They also don't mind taking risks making cheap PC ports for maximum money.Sony don't seem to mind taking taking risks developing new IP
While the game might look and play awesome on the Steam Deck, I think playing it in a 7" screen is a major disservice to what is, to me, the game of the generation.Wonder how it'll play on the Steam Deck...
I read this too on GAF, earlier this year, but can't remember the source. At the time it sounded like a measure to save development time for when they do need to port the games to PC.I heard a rumor a while back that Sony had been informing their studios to keep PC in mind when developing their next titles. Meaning, to do the work necessary right now, or to take considerations to make future development less difficult in the future.
vfx veteran for sureI read this too on GAF, earlier this year, but can't remember the source. At the time it sounded like a measure to save development time for when they do need to port the games to PC.
More gamers enjoying games, definite win.Either ways, it's a win.
Not committed to ports as a long-term strategy, but committed to an experiment involving a good range of games. ¯\_(ツ)_/¯If Sony started God Of War and Uncharted porting process before the success of Days Gone and Horizon Zero Dawn, then this means Sony is really really committed to the PC endeavor, they are not doing it in a trickling manner.
as we agreed sometime earlier, it does come across as tone deaf to make PS5 exclusives when PS5s are in serious shortage. I understand the desire to want to get on with it, but if people can't get their consoles it seems like penalization that they didn't pay scalper prices. Hopefully by 2022/2023 this will all be rectified and we will see true next gen exclusives.Now I understand why God of War 2 (and Horizon 2) are coming to PS4. It's not only about PS4. It's also about the PC versions. A version compatible with slow PS4 HDDs will be much easier to port to PC.
It's very sad.
Now I understand why God of War 2 (and Horizon 2) are coming to PS4. It's not only about PS4. It's also about the PC versions. A version compatible with slow PS4 HDDs will be much easier to port to PC.