Can someone cliff notes me the point of this cyclone of anecdotes?
Someone could be testing a game on a playstation and never use the machine again for gaming aswell. Many could see use cases as a blu ray player.
The graph does reflect pc gaming to be larger then all of console gaming combined. The pc gaming space sees a much more free to play market aswell. Again, its your mouth versus the findings done by Nvidia and other statistical agencies. Doubting them is going into that direction again. Aligning with that kind if spins, i could just outright disqualify your console numbers at will, aswell.
As per the topic, Sony has all the reason to expand to the pc market which is magnitudes larger then te Playstation ever will.
The same would be true for console users. While not current, data from 2017 indicates console usage is not entirely for gaming activities.Its it probably because the super majority of the 1.5 Billion number includes non-gamers and people who play casual games like mineswipper, solitaire, sudoku, and 20-30 year old games?
This is it. Does what Sony make selling the PC games, make them more or less than if they don't?Sony releasing games to the larger PC gaming eccosystem is great. However some view it as devaluing their console purchase while others do not.
They have a point - I bought an Xbox because I needed a new door stop.Define gaming system. I built a PC with an NVIDIA gaming GPU for my graphics work. There are people who buy GPUs in muliples for mining. Others are buying GPUs in multiples for rendering. A lot are buying PCs and labtops with GPUs without having in mind the primary purpose of a GPU.
Almost any if not all commercial PCs and laptops can be considered gaming devices since they are coming with GPUs.
Again, why dont the sales revenue reflect 1,5 Billion gamers?
You don't buy a console to not play games, you can buy hundreds of other bits of toot significantly cheaper to do that (or just stick with last gen) - the fact it does other stuff is great because you can get better value from your purchase.The same would be true for console users. While not current, data from 2017 indicates console usage is not entirely for gaming activities.
I dont know if it devalues it, it shouldnt doSony releasing games to the larger PC gaming eccosystem is great. However some view it as devaluing their console purchase while others do not.
"gamers" (that dont reflect on PC revenue) are relevant.
don't bother, mobile gaming shits on us all
i.e. if sonys game titles came to PC, I expect they would sell a lot less PS5's
(*)disclosure: apart from playing a buzz quiz game on ps2 Ive never played anything on a sony console (i.e. Ive never held a sony gamepad in my life), though this is more than my total xbox experience, i.e. the odds of me buying a ps5 are <1%, Im more talking about a hypothetical PS5 buyer
First I've heard of it.Yall forgot to account for piracy on PC. LOL j/k
Tommy McClain
When the company counts revenue they count revenue from every sale.The statista stats arent counting digital sales from Steam etc.
Thats because it IS per each one of these companies.Very skewed numbers in your stats you copied in, mobile suddenly is one of the smallest lol
The statista stats arent counting digital sales from Steam etc. As per the other stats, the pc brings in more revenue then the consoles overall:
Very skewed numbers in your stats you copied in, mobile suddenly is one of the smallest lol
Theres a good reason why Sony is expanding more and more to the PC market.
Please refrain from bringing common sense into this argument!When the company counts revenue they count revenue from every sale.
You can see it also here in EA's financial report:
View attachment 5630
Thats because it IS per each one of these companies.
Thats because the market as a total that makes the mobile gaming industry is made out of countless of small studios selling mobile specific casual games that make a bigger market.
Did you even do the math? 32bm monies split by 1.5bn buyers = naff allPC gaming has the most users, and according to stats, the largest revenue.
Also, your comparing ALL consoles, which probably includes handhelds, Nintendo consoles etc. Just Sony is quite a small player with a max cap of 100 million consoles per generation which spans over 7+ years.
https://www.extremetech.com/gaming/...ldwide-are-gamers-and-nearly-half-play-on-pcs
There are some clear trends aswell
Geforce PC audience
There are more pc gamers than there are Play station gamers out there, a larger market value aswell. Its no surprise we see sony focus more and more on the platform.
It really is that simple.
Lol. There are +70% android users out there, yet IOS with its much and much smaller install base covers a larger revenue. It doesnt say all that much about install base.
If that where a fact anyway, it seems that the pc market covers about as much revenue as all consoles combined. Compared to the PC market, the PS is quite tiny in both revenue and install base.
Well, it stands to reason that a business person wants to invest into the platform with the largest instal base of consumers that ACTUALLY CONSUME, no?
Anyway, wasn't this whole spiral of an argument started to dispute what the typical PC gamer hw is like today, and how ps5 compares, or has the spinning gotten me confused with a different thread by now?