Yup. Even a 2060 is still above £500 - that’s British Pounds so that’s something like $700. For a 2060!?
I appreciate that you want to see Sony improve on PSNow, but you're totally missing what I'm asking..."why?" - from a business perspective.That's not the point I'm making. Microsoft are aggressively pursuing other platforms for GamePass. Sony have had the technology to do so for ~7 years, and yet we've seen its platform availability shrink rather than grow.
If they rest on their laurels, they'll be left behind, clutching an empty bag.
In terms of content, they're doing just fine. I've subscribed to PSNow here and there, and I've always found it to be worthwhile. But it should be available on my phone. At the very least, it should still be available on my PSVita.
And while Microsoft are making strides with a service that you can play anywhere you have an adequate data connection, Sony are blithely wandering around and whistling with their finger up their arse.
They've had Remote Play technology since the PS3. It's been solidly functional since the PS4. PSNow has had 7 years to get where GamePass is right now. Microsoft has had just over 1. It's inexcusable.
Just to reiterate, I'm not talking about the content on either service. I'm talking about functionality and availability.
You're welcome.
I think you're right. But the GameCube underperformed. The Wii did brilliantly, but was sorely lacking in online and OS functionality compared to the PS3/X360, as well as generally failing to capture the core gamer audience. The WiiU was a disaster and still failed to match the online and OS functionality of the PS3/X360. None of them have been hailed as great devices on which to develop.
It took them buying old, underpowered SoC's from Nvidia - along with Nvidia's development tools - in order to be a viable platform for developers. They're doing fine, but that's a precarious position. It would be like Sony being entirely reliant on AMD to provide them not only with whatever hardware they have laying around, but also with the tools to utilise it.
PSNow needs to evolve, and massively so along with many aspects of PlayStation if Sony want an increased presence on PC. But given the way that they've trotted out the ports of Horizon Zero Dawn and Days Gone - leaving PlayStation gamers with inferior versions - and given the recent anemic effort to trial something unusual with PS+ I'm not convinced the people in charge of strategy at PlayStation have any sort of vision.
Maybe it's time to bring back Ken Kuturagi.
I know, I can't believe I managed to snag a 2060s for my son just before Christmas @ £230! Madness...I should have bought 10 from eBay as they were around £300 at the time! lolYup. Even a 2060 is still above £500 - that’s British Pounds so that’s something like $700. For a 2060!?
I don't see anything but positives in sony releasing games for pc. If I could I would be only a pc gamer. As it stands now I have to get playstation to get all the content I like to play.
Don't know where you live but here in France just for you gpu+cpu it'll cost double the price of the ps5, then add the motherboard, and ssd...ps5/xsx are very competitive price wise this time.
If you think about it, it's pretty impressive. 17% of all software sales are first party, but that's actually a lot. Think about the release schedules of most high sales games on Playstation. COD, Madden, Fifa, stuff like that is usually in the top of the lists every year. Those are yearly releases. Skim though a list of 1st party published games and check the recent PS4 years and you will see that there are like 6-10 first party releases (excluding digital only and VR games that would be represented in those categories in the charts we are discussing), and plenty of them are smaller releases like Dreams or the Wipeout collection. Great games, just not titles that are ever going to set the world on fire, sales wise. 2019 was a pretty lackluster year I would say as well. Only 6 releases with the big hits being Death Stranding and Days Gone.Kinda unexpected (from me) how little Sony makes on their first party exclusives. But then, thats we on hype forums only see the big hitters like HZD, GoW etc.
Not every sale is equal. Sony gets a lot more money from their 1st party games. Another thing is majority of money is made from initial expensive sales. The total sales number can be inflated as it could contain all the cheap discount sales as well. Looking at money made from 1st party games versus other games would be good metric to use.
Yes, they get more revenue from first party games but less profit when you factor in costs up until a certain point. Obviously taking the 30% of others' work is more profitable. So shouldn't this be looking at profit instead of revenue?
Profit would definitely be best.
Always. Revenue is very little use without knowing the margins. If I setup a business selling Ferraris for £30k per car I'll have massive revenues but I'll be losing £50k for each car sold. Whenever you see revenue without profit/loss, be suspicious. It is a financial slight-of-hand.Yes, they get more revenue from first party games but less profit when you factor in costs up until a certain point. Obviously taking the 30% of others' work is more profitable. So shouldn't this be looking at profit instead of revenue?
I think miles morales sold something like 4.1million copies in first month or so. These are full price sales. One would have to sell awfully many 10$ discount games with 30% cut to reach similar profit. If only we new revenue and profit instead of only how many sales transactions were done.
Or just have Fortnite's microtransactions. Apple made MORE THAN $100 million off Fortnite in 2 years and I don't believe they're the top platform. That's more than $4.16 Million a month with no effort required by them [Apple]. They listed Epic earned $700 Million, where if that's after the cut done by Apple then if it's a straight 30% then that's $300 Million to Apple. First Google Source: https://news.yahoo.com/apple-made-more-100-million-185252231.html
Always. Revenue is very little use without knowing the margins. If I setup a business selling Ferraris for £30k per car I'll have massive revenues but I'll be losing $50 for each car sold. Whenever you see revenue without profit/loss, be suspicious. It is a financial slight-of-hand.
To tie back a bit more to the topic... In the games industry I wonder how games are evaluated when you're releasing on next-gen only and your consumer base is a mere fraction of what the base is on last-gen market. It's part of the have to spend money to make money, but how is it valued by the financial folks inside the company? Is 1 next-gen game sale valued at 3 last-gen game sales? What is that trade off valued at?