Sony is bleeding money - business strategy discussion

It's a feature that could have been included years ago though. There must be other functions as well. But the thinking is always along the same lines, save Samsung who'll throw anything out there and see what happens (honkin' great camera lens on a phone?!).
 
How often would you plug in your phone to the HDMI in a TV?

Last couple of hotels I've been, the HDMI port has been inaccessible (TV mounted against the wall, can't reach the back) and/or the HDMI ports have been disabled.
 
It's not for that (although I use it often with my Nexus 7 to stream to TV). I'm talking about HDMI in so those gorgeous phone and tablet screens can be used with digital cameras/camcorders instead of their naff, cheap displays. Every time I've used a digicam the past few years, I've lamented their weak displays and wished there was a way I could use one of my mobile devices instead. If Sony offered phones and tablets with this functionality (and no crazy markup), they'd have been my devices of choice, and that'd be true for a fair few photography enthusiasts, I'm sure.

Just one way they could have been competing.
 
Hmm, don't some devices have micro SD slots?

Of course if you don't have a computer handy, it wouldn't be easy to copy images from an SD to a micro SD card.

At least more cameras have Wifi and you can tether to a mobile app. but it would be JPG rather than RAW files streamed over. I have a DSLR with Wifi and I've downloaded the mobile app but haven't been really interested in turning on the Wifi on the camera.
 
miracast and reverse miracast need to be widely adopted. and it will easy to display phone to TV or game console to phone... But sony already have remoteplay and their other proprietary tech to stream video to phones.
 
I think Sony needs to stop thinking of themselves as strictly high-end. They always want to charge a premium for something barely distinguishable from anything else. I would combine several things. Like focus on one line of phones that is a game machine, camera and of course phone. Get PlayStation Now on it. Big camera. Remote play. Maybe go on their own with the OS similar to what Microsoft is doing with Windows 10. Drop Vita and Walkman. The phone becomes all of those segments.

With TVs, use the Sony name and R&D knowledge to take over the mid and lower range segment. Let everyone else fight Samsung. With the PS4, they are doing great. But they have kinda painted themselves into a corner. All of those PS3 years they told people you shouldn't pay for online has a lot of PlayStation fans unwilling to pay for it. In fact, it's made them cheap and unwilling to pay for anything. They need to change their messaging. Last year when they admitted most exclusives lose money was a huge departure for them. Most Sony fans thought those games were all very successful. Sony is as much to blame for fanboy wars as anyone just by silence and stunts like "here's how you trade a game on PS4". Or pushing Blu-ray as necessary for gaming last generation when mostly it wasn't.

Things like that are keeping them from moving their fan base to more profitable areas like digital gaming. If they had started pushing digital last generation more sales for them would be more profitable this generation since more people would probably be buying digital.

Ironically the PlayStation business looks like it may have to save Sony when it was PlayStation that put them in their current position.
 
Things like that are keeping them from moving their fan base to more profitable areas like digital gaming. If they had started pushing digital last generation more sales for them would be more profitable this generation since more people would probably be buying digital.
What makes you think that Sony was strategically pushing less the digital sales than MS did last gen?

Also what makes you think that going all digital would have increased sales more than offering options for both customers that want digital and customers that want tangible purchases? Their stunt was actually pretty good PR move. It worked

It is too early to expect all games sales to be digital. MS wasnt going all digital with XB1 in the first place. They would have still been selling disks just with online DRM mechanisms applied (and some small related features).

The messaging has already changed with their PS+ requirement on PS4. Despite that the PS3 offered free online, the PS4 sales were not damaged by the change of policy. It actually brought extra cash. Besides the subscription, digital sales are increasing in popularity on the console.

Sony corrected almost every mistake they made with the PS3. The PS4 was executed almost flawlessly

What Sony needs to do with the PS4 is to coordinate their other divisions with their gaming division to integrate content and interconnectivity with other devices
 
this chart seems also approriate for Sony. Replace Microsoft with Sony

2011.06.27_organizational_charts.png


even with The Interview (a film from Sony/Columbia Pictures), it was released everywhere except PS4 lol.
 
Sony was pushing digital less because they said Blu-ray was needed. Which it was if you feel 10 gigs of uncompressed sound on the disc was necessary for a fan base most likely listening to it on TV speakers or a $200 surround sound system. Sony said the world wasn't ready for digital, which it wasn't, but as Steve Jobs said, " they don't know what they want until you tell them". Microsoft from the beginning didn't feel there was a need for a new format, they were right. And started pushing digital as the next step.

Actually I mean more profit since digital is cheaper to get to the customer.And as far as Blu-ray working as a strategy, I definitely would not say that. It's still pretty much a niche product compared to DVD. It was expected to overtake DVD years ago. It instead got overtaken itself by streaming. Streaming and digital are the future of home theater. Not a disc. Plus they cost that PR stunt caused the PS3 helped keep that console in the red for over three years. Completely wiping out all revenue from a very profitable PS2. And sure, it's too early for all digital, but it would be attractive to more people already if it wasn't for Sony's Blu-ray push.

PS4 sales are amazing. Not so much for PS+. Live kills it in subscribers. Sony set the tone that online should be free. And it should for apps. But there is nothing wrong charging for MP. Many PlayStation fans don't agree with that. PS4 was launched extremely well, but Sony is still suffering from their previous message. Sony should just admit that some of their past policies were short sighted for a company that is struggling so badly. Sony's PR worked well on their fans. Many still believe Sony is making a ton of money. That PR worked so well it's now working on destroying Sony. If it hadn't worked so well maybe some of those fans that love Sony so much would buy more of those unprofitable exclusives.

But we agree that they need to combine their businesses more. Maybe add some free streaming music and video to that phone they should be making. They have the parts, they need to form Voltron now.
 
Sony was pushing digital less because they said Blu-ray was needed. Which it was if you feel 10 gigs of uncompressed sound on the disc was necessary for a fan base most likely listening to it on TV speakers or a $200 surround sound system. Sony said the world wasn't ready for digital, which it wasn't
Can you provide links to when Sony said this? I don't remember this. The inclusion of Blu-ray coincided with the [then] recent release of HDTV standards 720p, 1080i and 1080p. Higher resolutions displays necessitated higher-resolution textures compared to PS2 which take more space and DVDs were already tight. Some games, particularly first party games, did include a wide variety of additional audio tracks in various formats but in addition to regular compressed audio. The standard use of uncompressed audio is still unusual but we've seen it more recently (Titan Fall).

For a company you claim didn't believe on digital, PlayStation 3 had one of the most accommodating DRM implementations. And many games were available digitally on launch day - at least in Europe. But they were realistic about many consumer's willingness/ability to download large games at DSL speeds of 7-8 years ago. I think I had a downstream of 2Mbits.
 
Sony was pushing digital less because they said Blu-ray was needed. Which it was if you feel 10 gigs of uncompressed sound on the disc was necessary for a fan base most likely listening to it on TV speakers or a $200 surround sound system. Sony said the world wasn't ready for digital, which it wasn't, but as Steve Jobs said, " they don't know what they want until you tell them". Microsoft from the beginning didn't feel there was a need for a new format, they were right. And started pushing digital as the next step.

Actually I mean more profit since digital is cheaper to get to the customer.And as far as Blu-ray working as a strategy, I definitely would not say that. It's still pretty much a niche product compared to DVD. It was expected to overtake DVD years ago. It instead got overtaken itself by streaming. Streaming and digital are the future of home theater. Not a disc. Plus they cost that PR stunt caused the PS3 helped keep that console in the red for over three years. Completely wiping out all revenue from a very profitable PS2. And sure, it's too early for all digital, but it would be attractive to more people already if it wasn't for Sony's Blu-ray push.

PS4 sales are amazing. Not so much for PS+. Live kills it in subscribers. Sony set the tone that online should be free. And it should for apps. But there is nothing wrong charging for MP. Many PlayStation fans don't agree with that. PS4 was launched extremely well, but Sony is still suffering from their previous message. Sony should just admit that some of their past policies were short sighted for a company that is struggling so badly. Sony's PR worked well on their fans. Many still believe Sony is making a ton of money. That PR worked so well it's now working on destroying Sony. If it hadn't worked so well maybe some of those fans that love Sony so much would buy more of those unprofitable exclusives.

But we agree that they need to combine their businesses more. Maybe add some free streaming music and video to that phone they should be making. They have the parts, they need to form Voltron now.

Lets go to the thread where this can be discussed shall we?

Blu-Ray was needed because there was NO universal HD delivery standard. HD-DVD was a desperate attempt by Toshiba and Microsoft to fill that hole with a competing format. Just the one thing the industry did not need. Had it not been for a stupid Console war Toshiba would have been left for dead far sooner. It is still by far the best format out there, streaming sucks compared to Blu-Ray.

I really hope that we will get 4K Blu-Ray so that the ever growing screens will have reason to be bought.

I remember how this forum was a total display of schizophrenia. "No one will buy a PS3 to watch Blu-Ray. The reason software attachment is so low on the PS3 is that the main use is for Blu-Ray playback."
There is no doubt that Blu-Ray was a blessing and a curse for the PS3, but it was not the only stone around it's neck. The reasons has been discussed to death here, but imho the total lack of titles at launch tells us that there was more to the delay than just the Blu-Ray, if that was the main reason the game catalog should have been better and bigger at launch.
 
Okay, moving back on topic. Plus finding links for my comments would be a pain given they would be almost a decade old. But what Sony needs now is to admit they aren't the giant they once were. They need to shrink their footprint as a whole and use their IP to push their products. I can't believe The Interview wasn't even released on PS4. But was on Xbox And they need to stop listening to"hardcore gamers". For all of their crying for exclusives, they don't buy them. Only four of ten make money. The only difference being this generation because of x86 those loses won't be as bad.

Sony is no longer a young man ready to take on the world. It's an old man on a fixed income. It needs to sell that shiny red Spiderman suit to a younger man and act it's age.

Until it finds it's Fountain of Youth.
 
But what Sony needs now is to admit they aren't the giant they once were. They need to shrink their footprint as a whole and use their IP to push their products.

Your comment seems a bit out of place, like Sony haven't been publicly eating humble pie and shuttering and downsizing across many of their operations. This all began when Howard Stringer was ejected and Kaz Hirai took over. What you say they should be doing, that have been doing for several years. And they'll be doing it a while longer.

They've been very open and upfront about this.
 
Okay, moving back on topic. Plus finding links for my comments would be a pain given they would be almost a decade old. But what Sony needs now is to admit they aren't the giant they once were. They need to shrink their footprint as a whole and use their IP to push their products. I can't believe The Interview wasn't even released on PS4. But was on Xbox And they need to stop listening to"hardcore gamers". For all of their crying for exclusives, they don't buy them. Only four of ten make money.
70% of games fail to make money. That's an industry standard. So 60% failure for exlcusives is actually good. The only point that matters is whether those exclusives make money or not, not what proportion sell. I imagine LBP was a wonderful cash-cow given the amount of DLC available, for example.
 
Okay, moving back on topic. Plus finding links for my comments would be a pain given they would be almost a decade old. But what Sony needs now is to admit they aren't the giant they once were. They need to shrink their footprint as a whole and use their IP to push their products. I can't believe The Interview wasn't even released on PS4. But was on Xbox And they need to stop listening to"hardcore gamers". For all of their crying for exclusives, they don't buy them. Only four of ten make money. The only difference being this generation because of x86 those loses won't be as bad.

Sony is no longer a young man ready to take on the world. It's an old man on a fixed income. It needs to sell that shiny red Spiderman suit to a younger man and act it's age.

Until it finds it's Fountain of Youth.
More like moving back in time, this is 2015
 
Okay, moving back on topic. Plus finding links for my comments would be a pain given they would be almost a decade old. But what Sony needs now is to admit they aren't the giant they once were. They need to shrink their footprint as a whole and use their IP to push their products. I can't believe The Interview wasn't even released on PS4. But was on Xbox And they need to stop listening to"hardcore gamers". For all of their crying for exclusives, they don't buy them. Only four of ten make money. The only difference being this generation because of x86 those loses won't be as bad.

Sony is no longer a young man ready to take on the world. It's an old man on a fixed income. It needs to sell that shiny red Spiderman suit to a younger man and act it's age.

Until it finds it's Fountain of Youth.

People who make unsubstantiated claims like this on the internet, without any more evidence other than claims to a vague off the cuff PR statement, honestly make me facepalm.

You cannot possibly think that Sony's hit rate on profitability on their exclusive franchises is so low, when they continue to not only spit out title after title in those multi-million selling franchises, but also pour money into buying up the developers of those franchises like MM and Sucker Punch.

I would bet good money that Sony, MS and Nintendos exclusives are significantly more profitable on the whole than most 3rd party publisher's games, for the sole reason that they don't have to share platform royalties on each title.

Look at EA, Acti and Take-Two. How many 4-10mil selling franchises do they actually have that don't include their very small pool of 20+mil sellers (e.g. Fifa, Madden, CoD and GTA)? And since those games are multi-platform they also have to split their revenues with multiple platform holders. It's no wonder 3rd parties are becoming more and more risk averse with development and new IP.
 
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