Sony Home - The official thread*

Sony Breathes New Life Into Home With Video Capture Tool:
http://gamasutra.com/view/news/37567/Sony_Breathes_New_Life_Into_Home_With_Video_Capture_Tool.php

Sony on Friday released a new tool for users of its PlayStation Home virtual world on PlayStation 3 aimed at increasing the service's virality.

Called the Loot Active Camera, the tool allows users to position a virtual "camera" in the Home environment to record direct footage from the world. The raw footage can be exported directly to the PlayStation 3's internal memory or to YouTube, the company said.

The tool, like everything in the Loot Store within the Home world, is aimed at consumers who create machinima videos through the virtual world -- that is, using the assets available in-world as a virtual theater for scripted films.

...
 
Arwin said:
But this is not the big 2.0 update that we're supposed to get later this year ... ?

@Dungeonscaper: what are you talking about? Loading time stuff was improved to a sufficient level ages ago. This has nothing to do with that - they just made the startup look a little nicer, basically!

I still don't find it sufficient. I guess I just have high standards :p I was mainly referring to wardrobe loading though, which was awful but much better with the new update. I've noticed the framerate has slightly improved overall and so have load times. There is also more aggressive shadow LOD so shadows looks worse compared to the last update. I've also started getting freezes when loading some spaces.
 
Since I don't have a lot of constumes, the improved wardrobe load time doesn't affect me at all. The framerate improvement vs aggressive LOD shadow are also too subtle for people like me to notice.

For load time, it's always been the same old complain. Don't force us to reload home spaces unnecessarily. The main culprits are the Theaters and the Central Plaza. It should only load the delta at most. Some content like the movie in the Home Theaters are streamed anyway. I don't see why we need to reload the entire Home Theater because the movie link has changed. Use 2D UI for busy and impatient people and they would gain (much) more traction.

I am very curious to see if Home uses the "Skinny app" framework because the snappy and smooth Navigator animation reminds me somewhat of Hulu Plus and Video Unlimited.

Home is best when you see a lot of people in the same space. Traffic seems to pick up and slow down a little since the last update. It looks like people came back again to check out v1.55.

Still nothing to write home about yet. Bring Home 2.0.
 
Sony launching another round of ad campaign "Long Live Play".

This one seems to be Home related:


The ad campaign is out:


Not Home related. I think this is what Home 3D world should become. Too bad the characters are probably too precious to appear there.
 
Looks like Home 2.0 beta has gone out:
http://theparanoidgamer.com/ps-home-special-private-beta-being-sent-out/

“Dear Playstation Plus subscriber.

Because of your recent visit to Playstation Home you have been selected for a special Private Beta.
How to Acess:
(beta link)

Information on the Beta:

- Log Into Home and go to personal Space
-Press start> settings > Personal> Redocorate
-Select Private Beta Teleporter
Walk to Teleporter

followed by forum link.

Other changes:

New Hub have been reported added (No more loading screens or less) along with some new games.

Still sounds like the same old limited concept. :p

EDIT: Check your XMB inbox. I got invited. ^_^
 
Ran through it quickly. As expected, the hub is just a redressed Central Plaza (perhaps more optimized).

The differences are in the games. The game run-time is seamlessly integrated into Home now (in-game animation and background appear more smoothly, right inside the Home world, which is a little interesting). There is a FPS somewhere in Home but I haven't found it yet. Not sure if we can really fight inside the hub itself.

Still... I think Sony is not tapping the full/real potential in Home (yet).
[size=-2]Same for LittleBigPlanet ![/size]
 
Argh, the revamped hub is even more clunky than the current Home.

FPS game is very primitive (No jumping, running). If launched in the current state, it will most likely fail.
[size=-2]Time to regroup the Home team[/size]
 
patsu said:
Argh, the revamped hub is even more clunky than the current Home.

FPS game is very primitive (No jumping, running). If launched in the current state, it will most likely fail.
Time to regroup the Home team

Are the controls precise/ improved at all? Home seems to use a large dead point and works based somewhat on relativity of motion (if you moves the camera analogue stick in Home 1.55 very slowly you can reach the edge of the stick boundaries without registering any movement at all).

Any framerate improvements? (1.55 is awful especially in Sodium 1 & 2, Loco Island and nDreams Aurora where it easily gets down below 20 fps where you can tell the engine is so stressed the audio slows down a small amount and makes little blips and glitch distortion sounds)

How about loading times or graphics ( I expect the same) in general?

UI/ HUD/ Navigator changes?

Also how big was the 2.00 beta update?
 
The FPS control felt very smooth. But it's useless if the game is too limiting. They need to let us jump in the game. I would probably redo this game and the new hub. :devilish: The entire setup feels like a simple Flash game, despite the sophisticated underpinnings.

The organization is confusing since you have to jump through 2 points (1 teleporter from the hub, and then another game launcher) to get to the game.

V1.55 already has the improved engine. The new code path is probably hidden from you. I think the new engine is activated by the new Home spaces. In this manner, Home can run old and new spaces together.
 
Tried the U3 mini-game. It's not as bad as I thought. The movement is still restricted. You can walk but can't run or jump. However you can press the XO^[] buttons to go to nearby covers quickly. The annoying part is the QTE for avoiding scripted hazards though. Overall, I enjoyed the game somewhat.

If they really want to make Home into a specialized 3D world, they should go all the way and support climbing, running, jumping or even flying.


On a related note, LovePlus implemented a community-aware city similar to what I had in mind for Home (but in more limited form):

New LovePlus Turns Towano City Into A Living, Breathing Town:
http://www.siliconera.com/2011/10/12/new-loveplus-turns-towano-city-into-a-living-breathing-town/

It’s not "true multiplayer" per se, but this week’s Famitsu reveals that in New LovePlus players will be able to connect to Konami’s servers to upload and download meta-data, which will affect several aspects of Towano City, the game’s fictional setting.

Every time you connect to the servers you’ll upload your game progress, which is then consolidated with other players’ to determine the popularity of various date spots. Frequently-visited spots in Togawa City will appear to be crowded in your instanced game world, making it that much harder to score skinship in those places (much of the gameplay in LovePlus involves "tapping" on your gal when the public awareness meter is low). On the other end of the spectrum, unpopular businesses will go bust, paving the way for new shops.

...

EDIT:
More details about Love Plus city here:
http://andriasang.com/comyk8/

(Screenshots in the article)
 
Jack Buser talks a little about Home 2.0
(Cogs is in Home 2.0 now)

http://www.shacknews.com/article/70...est-point-of-entry-indie-console-development#

PlayStation Network has a lot more indie games than you might expect. For example, Steam/iOS darling Cogs is available as a completely free-to-play multiplayer game on your PS3. The only thing is, it's hidden within the confines of PlayStation Home.

...

Wouldn't chasing PSN and the Pub Fund be the wiser choice? Buser told me that "A lot of developers start at Home" because "Home tends to be one of the easiest points of entry for content creation on PlayStation."

"Home is all scripting (LUA), and all the 3D stuff is being done in Maya. So it's super-easy," Buser explained. "You can have teams of literally one person. Usually team sizes vary between 5-10 people. You can create a full-on game the scope of Sodium in six months. That's just not possible in traditional console development."

...

And sure, approaching the broader PSN market would be more lucrative, the audience of Home is rather sizable. "We've had 23 million downloads of Home. It's a very active service, so the traffic is extremely high. And we just point that traffic to whatever game is featured at the time." At any given time, Home is promoting a game through multiple points of entry, including the What's New icon on the XMB. By clicking through, you'll be able to bypass most of Home's intimidating menus and go directly to game content. "We're a managed platform, we make sure that if you take the time to build a game on our platform, we tell people to go play that game."

The business model is entirely different on Home, with most games opting for a "freemium" model that allows users to play for free, but augment the experience with add-ons. Buser calls development on Home "data-driven," where user feedback is implemented almost immediately, thanks to Home's weekly update schedule. "It's a model that's really common on the open internet, like Facebook games," Buser said. And the results? "You can see traffic and revenue increase over time."

Buser is confident that the Home team will continue to draw the attention of indies to the platform. "You're not writing any assembly, no C. So your cost of development is very low," he said. However, there's an even more lucrative opportunity: getting paid by Sony directly for content. "We do investments ourselves, strategically. If we see a developer with a game idea that we really want, we can invest in those games. We'll actually buy some games outright."

...

They should focus on PS3 specific games since their most loyal visitors are hardcore gamers. Games like Cog may/will benefit more from PSN and PSSuite.

As mentioned in the GT5 thread, use the LUA framework to organize assorted tournaments and leaderboards for GT5. Similar use them to surface LBP and inFamous 2 user content. Use LUA to highlight trophies for PS+ members, etc.

Would love to see how their existing "Total Game Integration" approach work out. I think they can be more effective.

EDIT: I think focusing PS Home on just games is wrong. It should be focused on community services and social games for PSN and PSSuite.
 
What do you think ?

I haven't checked it out yet, but don't think it will make much difference to traffic or revenue.
 
I'm not really surprised how Home has gone here. I was skeptical when it first came out and it seems like over the years they haven't figured out the key failings to Home.

1) It looks awkward. The models and interaction are so awkward I feel creepy any time I try to actually use the service to communicate.
2) It feels awkward. Loading times galore every time I want to do a simple thing.
3) It feels useless. What's the point? Is it a chat service, or is it a gaming service? They are trying to do both, and in the process failing at both.

From what I see, Home 2.0 is more of the same. I had to stifle a laugh when I saw the screenshots of the "FPS game".

Home needs to be sunk. Maybe they can start from the ground up and do something novel in the PS4.
 
There are some good ideas there, and I'm curious about their HTTP-based protocol. It's a shame they stagnate and think that the current registered user base is the gold mine. It is but a shadow of the real potential.

Hope someone high up in Sony take up the project. Jack Buser seems like a great sales and BD guy. Home may look great beside Google Lively, but the project currently needs a marketing and product management honcho instead. It is premature to slap sales/revenue target on the baby at this juncture. ^_^
 
The reason that Home still exist though is because it has been turning a net profit already for years?

Cheched out the new stuff briefly and it seems decent. I enjoyed the Uncharted game. Has nobody else completed Wave 1 or were the score servers down?
 
The reason that Home still exist though is because it has been turning a net profit already for years?

Yap ! That's why I said Jack Buser is a great BD and sales guy.
[size=-2]Sony should keep him.[/size]

Cheched out the new stuff briefly and it seems decent. I enjoyed the Uncharted game. Has nobody else completed Wave 1 or were the score servers down?

I completed wave 1 a couple of weeks ago.
 
patsu said:
Yap ! That's why I said Jack Buser is a great BD and sales guy.
Sony should keep him.

I completed wave 1 a couple of weeks ago.

Right but you were beta then so probably won't count ...
 
You're probably right. I went back in to complete wave 1. The final version is more polished than the beta. They dressed up the navigation menu too. Overall, still same old framework as Home 1.x beta.
 
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