Sony Home - The official thread*

If Home was a game, yes... first impressions would be VERY important...but it's not a game. It's a pretty little 3-d world wrapped around "KEY" gaming functionality that the PS3 is very much lacking right now. Achievements, game launching, unified messaging and communications....as a gamer I'm tired of waiting for this stuff. Home is more like an "arranged marriage", we know it's coming and were gonna take it however it is. It's gonna be with us for the rest of the console cycle, it's free and optional. Personally I would rather have a 3-d lobby with the key functionality NOW, than have to wait for some glorious grand HOME launch with a bunch of fluff and frills. They can continue to add and expand to Home in the future. This is clearly a case of their own hype getting the best of them.

Nice analogy, but HOME should not be released before it's ready (more than current beta).
Even if they stabilize HDK and extensiblity of home in time, Home still needs to provide a valid answer for why 3d interface, loading times are needed.

You want a lobby where people can socialize and launch games? Reskin Resistance's lobby which has text and voice chat and add animated PSN avatars for personalization and game launching for social gaming etc. Why bother with 3d?

The 3rd dimension should not only be useful but worth the troubles.

BTW, Patsu regarding Warhawk launching, is it slower than out-of-home launch? And does it return back to home lobby when quit?
I'm curious if the possible slowness is due to welcome swap on disc feature or simply syncing between players.
 
two years into the console life (three years into the Next Gen life) is a long time to wait for full online integration with games (too long). it sounds like it's destined for PS4 for it to make a real impact. sony is at the stage in online where MS was in Xbox 1 lifecycle.
 
two years into the console life (three years into the Next Gen life) is a long time to wait for full online integration with games (too long). it sounds like it's destined for PS4 for it to make a real impact. sony is at the stage in online where MS was in Xbox 1 lifecycle.

And the moment Home is reality they are ahead.
 
And the moment Home is reality they are ahead.

debatable :LOL:

edit:
not to mention with all the fubar going on at Sony this gen, with relation to release schedules and promises etc... I'll believe it when I see it. X720 will almost be a reality before Home makes a difference and it still does not promise to offer backwards online compatibility features for EVERY game in the library as LIVE has now.
 
Last edited by a moderator:
two years into the console life (three years into the Next Gen life) is a long time to wait for full online integration with games (too long).

Yes it is a long time if you're waiting for it.

it sounds like it's destined for PS4 for it to make a real impact. sony is at the stage in online where MS was in Xbox 1 lifecycle.

Unfortunately, we still don't know in-game XMB's status. Home is already in closed beta, so I don't see why it can't come to PS3. From the outside, where in-game XMB is concerned, Sony is definitely at Xbox 1's lifecycle. However even Microsoft admitted that Home is ambitious. So when Sony pulls this off, it will not be small matters.

I just hope that the beta continues to be usable and demoed to potential partners for a full fledge integrated services by the time it is in open beta.
 
Remember the EA guy at GDC openly questioning why he should develop for it?

Is the HDK going to make it easy enough for third-parties?
 
Yes, this level of questions should be addressed during the extension (beyond HDK availability). Sony will need to take a lead first.

I know of an Asian company who'd love to jump in. But I don't know how Sony view them. A few private messages to known Sony employees on this forum didn't generate any response. So I left it as is. :(
 
Guaging from the general responses out in the gaming community, (1up, GAF, PS forums, here) people are all around pretty disappointed at the news. IMO the best way to soften this blow is to start talking about 2.40 In-game XMB and the functionality it's going to offer. Here's to hoping they do it ASAP.
 
I guess they are developing game-related parts now. Hirai once showed his dissatisfaction with an older version of Home
http://www.1up.com/do/newsStory?cId=3164229
Hirai: If anything, we believe the delay would have a positive effect. I personally am not satisfied with the current version of Home. This is a very big project for the PS3 and we want to make sure that we deliver to our hearts content.
and his mantra is "game-first" unlike former SCE executives. Game 3.0 and a bubble machine mean nothing to users if not shown in a more entertaining form. They have to show it in a less abstract form with popular applications such as GT5P, Warhawk and LBP.
 
That URL is probably for the open beta. I was told you have to be a Playstation Underground member (and a member of the Game Advisory Panel group within). The rest depends on your luck.
 
Peter Moore Agrees

http://www.gamesindustry.biz/articles/moore-disappointed-by-home-delay_6

"Yeah; I just wish it would ship," he answered.

"I [previously] questioned it a little bit, whether I'd want to wander around there. Phil Harrison showed me a demo – it's very cool, but let's go already. And so I'm disappointed that it's been pushed back a little bit again.

"But I really hope it gets going and becomes that portal to the PlayStation Network and we can utilise it. But boy, I just wish we'd get going."

Damn right, Peter.

"We've been testing Home for some time and I simply feel that as great as Home currently is, it needs a little bit more time before it's ready for the wider public - something we firmly believe we can provide in the autumn," Hirai said as he explained the delay at an event in London earlier this week.

Kaz, it doesn't have to be spit shined. We are supposed to grow with it. Expand the closed beta now, beef up your community team (to handle user requests manually if necessary) and give us polished tools later :p
 
We've seen what happens when SCE rushes stuff out the door due to competitive, and other, reasons. We get PSN, we get the Playstation store, we get the XMB as they all were day 1. Incomplete and feature light. Do we really want them rushing something else out the door? The Playstation store is now where it should have been day 1. The XMB and PSN aren't even where they should have been day 1 (but are slowly getting there). After hearing about some of the things they have planned for Home, like the Warhawk sandbox and Resistance rooms, I'm glad they're taking their time. I'm really looking forward to those features, and if delaying it means it launches with that type of interactivity and more, I'm happy to wait.

I do understand that the more they delay, the more chance there is of people losing interest. But I don't see that being an issue if they take the time to come through with some of the potential it holds (like the Warhawk and Resistance examples) when they do launch publiclly.
 
From my POV, I was expecting in game, cross-game chat and friends etc. to roll out with Home. If these are being delayed, I'd say they should get Home out and refine it, giving people the services they want and are expecting. I can appreciate not wanting to release a half-baked product, but the content of Home is only a part of what people are hoping for, and content can grow. That said, if they don't launch with a bang people may well lose interest quickly and the community die off. In that respect, if you want to build a vibrant community, you need something that's going to captivate the audience, and that will need to be something amazing.
 
The only thing I wanted them rushing out the door was SOME form of online/offline cross-game communication, and a universal way to join in on your friend's games. It didn't have to be perfect, nor did it have to be the final implementation, nor did it even have to be audio/video... but it really had to be THERE.

I just have a feeling that that's been tied to the REST of the changes they want to make regarding Home and the XMB upgrades. Frankly, that should have been the FIRST thing put in when they freed up a bit of memory, because it would cover the largest hole in their service. Home and its' enhancements could be waited on, custom soundtracks could be waited on, all the XMB features could be waited on... but that has been the main visible lack since the beginning.

The old store might have been a bit slow, but it was THERE. This needed to be... hell, STILL needs to be there.
 
Exactly. You can't have an online, community experience if members are isolated from each other, and that's pretty much how it is with PS3 at the moment. Unless you arrange to talk, or stick to emails, you aren't really socialising. The worrying aspect here is, AFAIR, Sony have never actually said they're going to provide these services. They say they're listening, yadayada, but haven't yet said 'Yes, we're going to put it in, around about such-and-such a time.' We just guess/hope that it's coming with Home or an in-game XMB firmware update.
 
We've seen what happens when SCE rushes stuff out the door due to competitive, and other, reasons. We get PSN, we get the Playstation store, we get the XMB as they all were day 1. Incomplete and feature light. Do we really want them rushing something else out the door?

They don't have to rush it out to the general public. Home is a different animal. What I meant was Sony needs to plan for an incremental, rapid prototype approach instead of the traditional waterfall model. In addition, they need to keep the users close to them.

Sony has decided to focus on the gamers first. This is a belated but reasonable/necessary first move. However, instead of keeping people out, they should not be afraid to involve interested, productive and highly tolerant supporters. Afterall, as you said, people have already seen the minimalist XMB and PS Store before. The problem is not anemic feature set. The problem was we could not do anything to change the situation (We could only wait).

Getting the users involved early will help to build interest and responsibility around the PS network. It will give them a sense of ownership to help keep the community livable later on. For now, they could already distribute HDK to qualified users (e.g. clan site operators). Let them build the Home environment today (during the closed beta). It takes time for users to learn and experiment. Let them know that things may change and the created structures may need to be redone/modified along the way. As long as these users can see incremental results, they will be happy with the progress.
The enthusiasm will spread to their friends. This will work even if HDK is somewhat buggy (Need to set the right expectations).

Recently, Sony has started to run interactive marketing programs (e.g., EoJ free cards, Folklore contest, GT5P + Nissan co-marketing race event). It is time to organize and consolidate these activities around Playstation Home. These individual activities can be grouped together for better coverage and impact. They should also rationalize the relationship between Home, the PS Blogs, Playstation.com, etc. [They should just combine all the online sites. Different sections may be managed by geographical groups but they odd to appear as one to the end users]

The Playstation store is now where it should have been day 1. The XMB and PSN aren't even where they should have been day 1 (but are slowly getting there). After hearing about some of the things they have planned for Home, like the Warhawk sandbox and Resistance rooms, I'm glad they're taking their time. I'm really looking forward to those features, and if delaying it means it launches with that type of interactivity and more, I'm happy to wait.

Yes, these are the end user features. When I talk about Home, I am talking about the general/overall Playstation community support. It includes Home, the software environment, the people and their content. People in the closed beta are already testing game launching. They should extend the closed beta to more people soon. in-game XMB will come independently (i.e., People can use HDK, participate in community programs without worrying about in-game XMB)

I do understand that the more they delay, the more chance there is of people losing interest. But I don't see that being an issue if they take the time to come through with some of the potential it holds (like the Warhawk and Resistance examples) when they do launch publiclly.

It is about building and sustaining momentum. Losing interest is only one facet.


EDIT:
Exactly. You can't have an online, community experience if members are isolated from each other, and that's pretty much how it is with PS3 at the moment. Unless you arrange to talk, or stick to emails, you aren't really socialising. The worrying aspect here is, AFAIR, Sony have never actually said they're going to provide these services. They say they're listening, yadayada, but haven't yet said 'Yes, we're going to put it in, around about such-and-such a time.' We just guess/hope that it's coming with Home or an in-game XMB firmware update.

Start with the users' heart and mind first. Cross game messaging, unified friends list are only mechanics. e.g., Today, I straddle between B3D and GAF, but can still share PS3 interests with likeminded folks. These in-game XMB tools will have multiplier effects, but they are not show stoppers. It is possible to start addressing/engaging Home issues without slowing in-game XMB development/deployment.

In general, technical development is bottom-up (because you need the low level stuff to work properly first), while marketing works top-down (or backwards from users to the technical deliverables). You need both, especially for a user centric service like Home. The closed beta is a good start but I don't think they are maximizing its mileage yet.
 
Last edited by a moderator:
I've mentioned this before, but this is why I wasn't the biggest fan of Home. Too many "essential" online features are being tied to an extravagant frontend that many people (myself included) simply aren't interested in. Home is detrimental to me and many others because it's obviously holding up the release of other features, like those Shifty mentioned.

The PS3 has been out for over a year and a half, it'll be at least two years old before Home comes out. Xbox (1) had more online features launched by 2002 than Sony has now, and that's just really, really sad IMO. Whoever made the decision to put "Home" in the center of PS3 online experience made a massive error, because it's too ambitious and too complicated (and IMO, isn't something the vast majority of people are that interested in) and is holding up the development and release of real, functional online features.
 
Back
Top