Grolsch said:Well Lost Boys did license Havok's Physics Engine a while back. And we may have new scans of Killzone on Thursday
Will KZ use Havok Physics Engine? HPE looks damn tight on HL2. Physics and animations has MGS3 and most games seen, beaten to a plup.
Besides, what does physics engine have to do with the animation? Those characters in HL2 still don't walk, run etc. any better than in most games today.
chaphack said:Now that you mention it, yay! Its the ragdoll physics, not just the animations. Impressive. Characters get thrown around mucho more cool than before. Ragdoll + Havok is yayaayaya!
I believe Valve is using a customised Havok engine.
Fafalada said:Not exactly. High order surfaces come with a notable calculation overhead, NURBS especially so. The amount of geometry you can display with them is considerably Lower then using raw geometry.
All true, although would straight subdivision to existing geometry always give good results? Probably not I figure...laa yosh said:but this requires much much more detail in the model (ie. Control Vertices for NURBS or vertices for Beziers) to properly control the curvature. Back when ATi was introducing N-patches, there were some nice displays of what happens to current meshes when they're truned into higher order surfaces... Anyone remember the baloon-like guns?
Well I'm not a big fan of recursive nature of those algorythms - they don't fit all that well into simplified scheme of VU like processors (yes you can do recursion but it doesn't come without a cost). And I don't like the restrictive nature of full hw implementation (short of it being a full Reyes implementation or something ).Also, personally I'd rather see subdivision surfaces as they are easier to generate content for, especially characters; and I think the computing overhead is lower, too.
marconelly! said:Someone on GA has that issue, and has said that they have nothing on the game, except claims that they will have some info in the next issue.
jvd said:what the heck was this thread about . I though i knew the first 3 pages then around page 9 i was like wtf is this about and then around page 12 i got back into it and now i'm lost again .