Excellent post!flick556 said:
Excellent post!flick556 said:
flick556 said:~Great Post~
ManuVlad3.0 said:Lair's picture from GDC 2006:
Impressive.
If you mean the pic in the other threadexpletive said:Looks great! It doesnt seem like a 'gameplay' view so its probably a cutscene but very impressive nonetheless.
FORM
ATTACK ATTACK
TURRETS DRAGONS
FLEE
one said:If you mean the pic in the other thread
http://www.beyond3d.com/forum/showthread.php?t=29507
it looks like a gameplay screen to me as you can see
which looks like a command board.Code:FORM ATTACK ATTACK TURRETS DRAGONS FLEE
one said:If you mean the pic in the other thread
http://www.beyond3d.com/forum/showthread.php?t=29507
it looks like a gameplay screen to me as you can see
which looks like a command board.Code:FORM ATTACK ATTACK TURRETS DRAGONS FLEE
ROG27 said:Strange how none of you even considered the d-pad may be used to give strategy-based commands to other dragon fighters on you side, quite like many first person shooters (brothers in arms) and squadron based flight games already on the market today.
Oh yes, that Stamina bar! Didn't notice it, definitely a gameplay screen.ManuVlad3.0 said:And there is a hud in the screen.
expletive said:Did you read my post?
ROG27 said:Yeah...I read what you wrote. But you are assuming the gameplay is command/turn-based (like dragon lair back in the 80's). I'm assuming the gameplay is dynamic (you control your own dragon fighter), but that you can give strategy-based commands to your squadron of dragon fighters as the squadron commander.
Almasy said:IIRC, in the Rogue Squadron games you could give commands to other fighters using the D Pad. I´d guess this is something very similar.
london-boy said:Can't you? I can see them.
Laa-Yosh said:Aliasing and polygonal edges are not the same...
Laa-Yosh said:Aliasing and polygonal edges are not the same...
My point was that you can see 3 big fat polygonal edges making up the monster's shoulder or whatever it is... That's all...Laa-Yosh said:But that's the point, man! The shot is so blured, over- and underexposed, that you can hardly pick up pixels from a 640*480 image! And the same thing happens to the PS3 shots - so they can't be judged yet...
Titanio said:The software will evolve on both platforms, but PS3's seems to have entered at a higher point with regard to all this. And it's the harder one to tap, to boot.