Titanio said:Laa-Yosh - having seen the Warhawk shots, do you have any better idea as to what they may be doing more specifically with the cloud rendering? On the one hand, I'm guessing they're not rendering slices of the volumes (?), but on the other, I doubt they're actually ray-tracing/marching them as in offline renderers, with hypervoxels and the like? I guess there's all sorts of techniques in between and levels of complexity that could be applied, that'd be hard to distill just from shots, though..
Google hint : simon .Green + ray marching -> paper about volume rendering for games using ray marching .