I have mixed feelings on Sony's conference.
I was a bit dissapointed by the lack of Vita news at E3, and I've been really dissapointed by the reaction this has had. Although I certainly see high potential in PS Mobile.
Wonderbook was interesting. I've been involved in similar projects in the past and my experience is that the market is exceptionally difficult (people just don't 'get' these things) so having a huge name attached to the first release is a good thing. However that demo went on
far too long and felt incredibly unprofessional. Introducing the project with "I'm amazed it didn't leak!" was just a bogglingly unprofessional thing to say on many levels.
The level of violence on display was a bit off putting. God of War really went too far with the elephant - the game has completely lost its impact for me, I just have no interest in it at all. :/
I know this is off topic, but I want to address the 'vita is dead' reaction that I've been reading (not necessarily on this forum).
I own a Vita, and I work with it ever day. I admit I haven't played it a huge amount recently but...
But I really do like it. In some ways, I see this launch as having too many good products. Sony didn't space the releases out very well - and now we are feeling the drought kick in a bit. It's a natural problem for
every platform early on but it seems to be worse on Vita despite (what I believe) is a strong catalogue.
I believe the problem is that most of the released games fall into very well defined categories or existing franchises - and therefore have very well defined demographics. New platforms typically release with new IPs, which encourages more diversity in the player base - and encourages people to experiment more, blurring the demographic a bit more. I believe the majority of the games are of high quality (especially for handheld), but they are also easy to ignore if they aren't from a franchise you enjoy (etc). The inconsistency with demos / unlockable trials also doesn't help.
I personally have played through uncharted, wipeout, unit13, blobs, rayman and stardust. The thing is, most of these games are an easy fit in genres that I have typically enjoyed. The biggest risk I took was Rayman - I rarely play platformers, but this was
by far my biggest surprise and it is an absolutely fantastic game - perfectly suited to the hardware and simply a joy to play. And having now played the 360 demo, I genuinely prefer it on Vita.
Perhaps had Sony focused less on established IP, then they may have seen more success. And yes, I do see the incredible irony in what I'm saying